January 20, 200620 yr Ok, so I have figured out how to enable even units "Not Buildable in the Demo" and the MC-80 Cruiser. There is however a catch, as this change CAN'T BE MADE IN the Config.meg I need permission to post the instructions from someone at Petroglyph or a Mod. Needless to say its actually easier then the Config.meg editing. In anycase I'm posting the pic in my profile of all ships enabled and the space station still "Not Buildable". MC-80 CruiserFirst replace the required planets list withthen add in 52 extra characters in the comment linesand ensure you are tech level 5.
January 20, 200620 yr Author Ok, try typing in this link that should take you to the pic. http://akula1.fortunecity.com/build.JPG
January 20, 200620 yr It's a modification to the executable(.exe file) and as such it can read as a breach of the EULA hence why he needs permission.
January 20, 200620 yr no way they will let you release something like that here, your best bet is to release it somewhere else and find some poor soul to tell everyone about it
January 20, 200620 yr Ok, try typing in this link that should take you to the pic. http://akula1.fortunecity.com/build.JPG this link is not working .
January 20, 200620 yr Ok, so I have figured out how to enable even units "Not Buildable in the Demo" and the MC-80 Cruiser. There is however a catch, as this change CAN'T BE MADE IN the Config.meg I need permission to post the instructions from someone at Petroglyph or a Mod. Needless to say its actually easier then the Config.meg editing. In anycase I'm posting the pic in my profile of all ships enabled and the space station still "Not Buildable". MC-80 CruiserFirst replace the required planets list withthen add in 52 extra characters in the comment linesand ensure you are tech level 5. Odd that that information would be set in the .exe They would have to recompile it every time they added a ship or planet. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
January 20, 200620 yr Author So with an extractor you don't have to modify the exe at all simply create new units(with new names) that use the headhunter, gunboat, marauder, and whatever else you want to enable. Its not as clean as the other method but it will work.
January 20, 200620 yr Akula = post a link to your mod and PM Delphi with the link to that topic or this one informing him about what you did. If he decides to step in and delete the topic - he will. It's just a demo after all - until then since we are all not sure - why not. They should have been told us what is possible to mod and what not. Assuming they didn't specified and they new we mod all we can ... why not? This is just a free demo no? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
January 20, 200620 yr Author That sounds fine, I'm going to PM him now. In the mean time does anybody want to host the zip file of my sweaw.exe?? If you do please post here so everyone can enjoy this.
January 20, 200620 yr The Nexus is willing, to give me to file to host ethier send me a email (Bryant.Malaski@gmail.com) or MSN me at Michiganspeed21@yahoo.com Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
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