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NMA Project - Star Wars Playable Race Pack

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Well this you guys must be able to agree on since this isn't Anime or Star Trek but Star Wars Related.

 

NOTE: Gundam mod is only for those registered to PFF forums but i'm doing this Star Wars Race part for the EAW community so maybe it would be a cool thing to work on.

 

Website: http://www.freewebs.com/ghostlysubstance (Information will be released as soon as possible)

 

All I do plan to do is make this for the EAW Fans and for those who want to have more then 2 factions to play. This I want to be made public unlike my Gundam Mod which would be semi - public. I'll only add this to skirmish battles for single and multiplayer and maybe expand it to Camapaign once someone knows how to do missions in EAW.

 

Races to release (Release 1):

 

Ewoks:

Advantage:Stealth, Ambush/traps, misjudgement(Forces foes to rest)

PLanet:Endor:

Units: Hang Gliders, Battle Wagon, bordok, Ewok Spearman/knife units, Ewok Trap Makers units, Ewok Leader (hero).

 

Zabraks:

Advantage: Tech and skill with weapon

PLanet: Iridonia

Units: -Sith Infiltator, Sith speeder, Some Darth Maul look alike (hero), and more

 

Wookies:

Advantage: Skilled Bowcaster units, high-tech

Planet: Kashyyk

Units: Wookie Flying Catamaran, Wookie Ornithopter, Wookie Bowcaster, Units, Chewie (hero)

 

Utapuan:

Advantage: Unknown to me

PLanet: Utapau

Units: - Dactillion (land), P-38 starfighter (space), Varactyls (mounts and wild animals), The Utapaun resistance, Troop units

 

The Bothans

Avantage: Spies, other is unknown

Planet: Unknown

Units: Bothan Spies,

 

Twi'lek

Avantage: Unknown

Planets: unknown

Units: Twi'lek dancers(forces troops to watch for 1 min)

 

 

 

 

While we wait tell me what other races and if you like it or not and if your going to help me, other messages will be deleted.

i think you should add some sand people/jawas, with sandcrawlers, gaffi sticks, with camo and a bonus to nomadism?

 

i think it might be good, get some desert in the green!

I've have you now - Lord Vader

The Wookie's are fairly high tech remember. As for other races.

 

The Chiss

The Hutts

The Bothans

The Twi'lek

The Corporate Sector Authority

The Corellian Diktat

 

All of them would make an excellent additional faction to play as.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

  • Author

:arrow: Chiss - Isn't Juggernaught doing this?

:arrow: The Hutts - I dont know much about them so someone could expand on this

:arrow: Bothans - Sure i'll try and expand on this

:arrow: Twi'lek - Same as above

:arrow: TCSA - Steller you want to expand on this and the Corellian diktat in my post ?

:arrow: Chiss - Isn't Juggernaught doing this?

:arrow: The Hutts - I dont know much about them so someone could expand on this

:arrow: Bothans - Sure i'll try and expand on this

:arrow: Twi'lek - Same as above

:arrow: TCSA - Steller you want to expand on this and the Corellian diktat in my post ?

 

ill expand on the hutts

 

they breathe in space, can block/absorb any projectile, defeat jedi and heroes easily, and thier only weakness is

 

.........

salt

 

oh great merciful god? where can we gert this divine crystal? where?

 

:P

I've have you now - Lord Vader
  • Author
Ok i'll give person for someone to edit my posts for information I missed since I re-organized my first post and should be easier to read that way. If nobody wants to then I will continue tomorrow since now it always ends up getting late so quick.

The Bothans have their own military organization and tradition as well as control of a substantial amount of space.

 

Worlds: Bothawui and Kothlis

Advantage: Excellent Intelligence Organization, A Trade Multiplier, and military tradition

Units: Bothan Spies, Bothan Paramilitary, Golan Defense Platforms, Dreadnaughts, Z-95s, and Skipray Blastboats

 

Twi'lek, much like the bothans have their own military tradition albiet a less well known one due to the prevelence of trade. They're extremely hardy but claim little space beyond their homeworld.

 

Worlds: Ryloth

Advantage: Trade Bonus, Unique units

Units: Chir'daki starfighter, Twi'lek dancers, Twi'lek warriors.

 

The Hutts control the largest amount of space beside the Empire and Rebel Alliance. They maintain this control through massed armies of mercenaries and armed thugs which are more then willing to kill for pay.

 

Worlds: Tatooiene, and Nar Shadaa, Nal Hutta

Advantage: Massive and cheap units as well as smugglers, mercenaries, and bounty hunters.

Units: Sail Barge, Rodian and Weequay infantry, Pirate and Spice Vessels.

 

The Hapans, just behind the Hutts in total space under their control, the Hapan Consortium is a Matriarchy whose base of power lies within a small cluster of stars. They have a massive fleet of their own.

 

Worlds: Hapes

Advantage: Proficient Space arm with a military tradition.

Units: Nova Class Frigate, Battle Dragon Class Destroyers

 

The Corellian Diktat is one of the most powerful totalitarian governments in all the Galaxy. Wielding a massive fleet that even makes the Imperial Navy hesitant to confront the Diktat controls all the world of the Corellian Star System.

 

Worlds: Corellia

Advantage: Exceptionally large naval force equipped with Dreadnaught class vessels.

Units: Corellian Corvette, Corellian Gunship, Corellian Frigates, Corellian Armada Class Battleship... etc.

 

The Corporate Sector Authority is a massive military organization which is semi-autonoums from the Galactic Empire. They've been reknown in their skill at hunting down smugglers.

 

Worlds: ???

Advantage: Fast well armed ships, flamethrower infantry.

Units: Maraudar Corvette, Flamethrower Infantry, Corsair class starfighters.

 

The chiss, well we can leave them out, they're in the unknown regions, far from the action.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Don't forget the bothan assult crusier, tho out of the timeline it is a kick ass ship.
  • Author
Me going to have to invent Zabrak ships? Ok whos up for this challenge? All we need is a sleek looking tank like machines and uh......Zabrak units. So anybody up for this challenge? :) Thanks Steller for that information :D
  • 2 months later...

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