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NMA Project- Warlords for EAW

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Hurray!!!

 

EvilleJedi has joined us, none can stand in our way.

 

Welcome to the NMA, How may I be of assistance?

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

We'll see if the development tools won't kick him out early.
We'll see if the development tools won't kick him out early.

 

We do have many more chances than ever before to get the help we need - I'm sure that we will succed.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

  • 3 weeks later...
  • 3 weeks later...

I do have a question for EJ:

 

What is the timeline for your Warlords Project ?

 

Btw guys before starting to mod anything I think we should all make one quick mod to Fix EAW. Nothing much just to sharpen our skills at moding it.

 

Maybe an early Realism version with only the easy assets that we can find and mod in the game in the first week .... then SM will take over.

 

What do you say ?

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Wait.... I was planning to do that already.

 

It was going to be Star Wars: Empire at War v0.01!

 

Yeah, kind of lame. I know.

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

He already has all of the ship models. Why should he work on the ground models until he knows this game will be worth modding? :wink:
Jedi Igor are you trying to be a sour Grape??

 

Can someone explain me what he means ? (*my english is poor in this aspects).

 

----

 

Btw JI I agree with you. Anyway what I was refering at was a quick fix. Lets say small modifications after 5-6 days of play. Wait if we have the demo then we will know already what we need to change.

 

This soft reality fix will not affect the balance of the game and will only use stuff that is already inside.

 

Basically is our base from were to start adding models etc.

 

Let's call it SW:Realism Fix 1.0 etc.

 

But it seems logical to me that we should wait for the demo first :)

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

This soft reality fix will not affect the balance of the game and will only use stuff that is already inside.

 

I must admit that I found this comment to be somewhat amusing...

 

Come on Cain, we all know that a realism mod will seriously unbalance the game, especially if we don't add units to both sides. The Empire has got a number of destroyer class vessels (Venerator, Victory, and Imperator) while the Rebels only have one (MC-80 Liberty Class).

 

Maybe we can balance it with the amount it costs to build the ships... Maybe.

 

Sour grape means Spoil-sport, Pessimist, Doubter, Party Crasher... Etc...

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

  • 3 weeks later...
This soft reality fix will not affect the balance of the game and will only use stuff that is already inside.

 

I must admit that I found this comment to be somewhat amusing...

 

Come on Cain, we all know that a realism mod will seriously unbalance the game, especially if we don't add units to both sides.  The Empire has got a number of destroyer class vessels (Venerator, Victory, and Imperator) while the Rebels only have one (MC-80 Liberty Class).

 

Maybe we can balance it with the amount it costs to build the ships... Maybe.

 

Sour grape means Spoil-sport, Pessimist, Doubter, Party Crasher... Etc...

 

Ahem thats why you add, the Dreadnaught, Assault Frigate, MC-80b, B-WING. Honestly if you think Y-wings are nasty, those things are brutal.

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