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Game Concept: Would you buy this?

Would you buy this game if it was made? 9 members have voted

  1. 1. Would you buy this game if it was made?

    • Probably not.
      0%
      0
    • Maybe.
      77%
      7
    • No way!
      0%
      0
    • Hell yeah!
      22%
      2

Please sign in or register to vote in this poll.

Featured Replies

I posted this earlier in the Star Wars: Rebellion Forums and got some interesting responses.

 

Star Wars: Infiltraitors

 

It is a time of civil war, the Galactic Empire has begun a series of attempts to suppress the liberties of alien species. Using infitration and commandos the Empire has been able to derail a number of operations sponsered by the Rebel Alliance. Thousands of star systems are the site of combat by both sides.

 

Now the Rebel Alliance is fighting back with commandos of their own. Guerillas, Commandos, and Infitraitors are scattered throughout the galaxy in a hope to stave off the onslaught of the Imperial Army. As starfighters and capital ships class in the skies and armies on the ground, thousands of unsung heroes work in the darkest of arenas.

 

Both sides have begun to gather their full strength as in the dark corners of the Galaxy the Empire works feverishly to complete their ultimate weapon. As rumors of a weapon of unimaginable power echo through the star systems the Rebel Alliance struggles to survive the assault of Imperial Forces and discover the secrets of the enemy.

 

Features:

:arrow: Play as a member of the Alliance Infiltraitors, Alliance Commandos, Imperial Intelligence or Imperial Commandos in a fully Dynamic Campaign.

 

:arrow: Utilize an arsenal of over 30 blasters, 20 projectile arms, 10 rocket launchers, a plethora of melee arms, and 10 grenades.

 

:arrow: Realistic weapon effects and damage mapping for characters and equipment.

 

:arrow: RPG style interaction with team members and other NPCs to enable the possibility of recruitment and defection.

 

:arrow: RPG style system of abilities and skills.

 

:arrow: Complex team interactions including the forging of relationships.

 

:arrow: Dynamic campaign including the possibility of campaigning across over 100 hundred worlds.

 

:arrow: Customizable character as well as an RPG style item system along with realistic weight restrictions paired with a slot style system.

 

:arrow: Slot based personal load system where weapons, magazines, and grenades are visible in their holsters and pouches.

 

:arrow: Complex and adaptable squad based ai as well as a campaign high command ai which manages the large scale battle.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

So its a expanded version of Republic Commando with some Jedi Knight mxed it. Could be good if executed right.

 

Oh, and I love how people keep trying to make things "realistic" in a completely fantasy setting. Come on, the lasers aren't even near realistic and there are a few more things too, such as sound in space and complete lack on Newtonian physics. You couldn't make those "realistic" with out causing a small war. Instead of trying to sell everything as "realistic" maybe you should just try to concentrate on making the gameplay fun and engaging.

  • Author
Realistic damage means a damage system where that a single shot in the chest from a blaster will be an instant kill / incapacitation.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

sniper rifle?

 

if you have that, good spots, and lots of bodies, ill bite

I've have you now - Lord Vader

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