October 14, 200521 yr There are a lot of mods coming into development that are going to use the EaW engine. You've got everything from the Sith Wars, to the Clone Wars, to the Expanded Universe (Legacy of War mod). However, is there going to be simply a regular mod that - in light of the news about the timeline - puts full trilogy technology into the game? And by full trilogy, I mean that standard full arsenal of SSD, Interceptor, Lancer, Carrack, B-Wing, etc. Nothing Clone Wars, no additional factions, no other frills. Just something to compensate for what was left out of Empire at War. Oh, and I'm confused as to the victory conditions for the game. Does it end now when you completely dominate the galaxy and capture the last of your opponent's planets, or does it end with the destruction of the Death Star or the realization of some "Battle of Yavin" type mission?
October 14, 200521 yr If you're interested in just trilogy Rebels and Empire, Legacy of War is going to "fill in the gaps" and expand the campaign to Ep 6 and beyond. I'm undecided if we'll have a submod of the mod to just be the Trilogy. I think we could easily as it would be mostly copy and paste. =) Hope this answered the question.
October 14, 200521 yr Why not start the mod off by first filling in upto ROTJ. Have that as your first goal, get that much released and perfected, then work on the rest. That is my humble opinion
October 14, 200521 yr Author Exactly. You could probably just erase more useless Petroglyph creations like the TIE Mauler, TIE Scout and the Broadside Cruiser and paste in units like the Lancer, Carrack, and Bulk Cruiser to fill their place. That's great. I'm still not sure about victory conditions, though.
October 15, 200521 yr well whatever petro makes in terms of ships and other units, they are probably not useless or they wouldnt be in. and for vic conditions, its prolly who elliminates ALL of the enmeys units and takes hold of all the planets. i dont think that there will be a ds centered condition, that would seem a little cheap, as in losing it then imps automatically lose? i wouldnt like that I've have you now - Lord Vader
October 15, 200521 yr well there's probably going to be exeptions to the vic conditions though, like you have to destroy your opponents hero, or specific objectives like that The Rain God
October 15, 200521 yr Idk because why mod all of the Trilogy stuff for it to be released on an expansion only a few months after you complete the entire mod. But I mean who knows lol. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
October 21, 200521 yr Idk because why mod all of the Trilogy stuff for it to be released on an expansion only a few months after you complete the entire mod. But I mean who knows lol. The general concensus is that an expansion would be for a clone wars timeline, not an original trilogy timeline. Besides, an original trilogy timeline will be a subset of the work that the Legacy of War mod is doing so it is not like it will be a whole new project. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
October 21, 200521 yr ^Well said Teradyn. We really are in the great unknown here to be honest but the things we know, allow for us to work as we are.
October 21, 200521 yr Only thing you should think about when working on a CW mod, is that some units (AT-APs, ISPs, Venators and Acclamators) are already made for the official game, so you can save time and energy by simply doing a more advanced "copy&paste" operation. If that's how the editor works, that is. =) http://i12.photobucket.com/albums/a242/CptK/StarCruiser.jpg
Create an account or sign in to comment