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Don't know if this is where something like this belongs, but i get the following after running the installer (ie imediately after it asks me to find and run ResHack....i dont know if that's what its supposed to do or not, but i'd assume things like 'data error' and 'access denied' shouldn't be showing up in a successful run...thanks in advance for the help.

 

D:\Rebellion\MDATA\MDATA.000

D:\Rebellion\MDATA\MDATA.001

D:\Rebellion\MDATA\MDATA.003

D:\Rebellion\MDATA\MDATA.004

D:\Rebellion\MDATA\MDATA.005

Data error (cyclic redundancy check).

D:\Rebellion\MDATA\MDATA.101

Data error (cyclic redundancy check).

D:\Rebellion\MDATA\MDATA.102

Access is denied.

D:\Rebellion\MDATA\MDATA.103

Data error (cyclic redundancy check).

D:\Rebellion\MDATA\MDATA.104

Data error (cyclic redundancy check).

D:\Rebellion\MDATA\MDATA.105

  • Author
as an additional note....most things outside of the other bugs i've already seen mentioned seem to be working despite the error messages...has anyone else been getting those?
  • Author
in addition....i just had a fleet of 2 enemy escort carriers and 6 golan III's show up over one of my planets....i was under the impression these couldn't move at all....but the hyperspaced like regular ships and moved in the tactical game as well...again, am i doing something wrong?
  • Author
one more for the list too....the planet xagobah is in both the NE corner of the Sluis Sector, and the SE corner of the Mayagil sector
in addition....i just had a fleet of 2 enemy escort carriers and 6 golan III's show up over one of my planets....i was under the impression these couldn't move at all....but the hyperspaced like regular ships and moved in the tactical game as well...again, am i doing something wrong?

Although you are probably correct in that something is wrong with the Golan III's (run the battlestations program to fix this, but you have to know which original ship was replaced by the Golan III :wink: ) since they dropped in on your planet, but it is possible to do this even if the non-hyperspace function works properly on the Golan III. I don't think the AI is "smart enough" to do this, but I know how. Basically create a fleet with one functioning ship, then construct a new Golan III in that fleet (it can NOT be an existing Golan, only an "under construction" version works). Before the Golan III is completed move the fleet to blocade an enemy planet (the blocade must be successful). Then break this "fleet" up by putting the functioning ship in its own fleet; do whatever with this fleet now. When the Golan III is complete, it will be "delivered" to its designated fleet/destination :twisted: You can construct Golan III's over any friendly system you want, only neutral and enemy systems require the "fleet method" to get them there. If possible, have different shipyards construct Golan III's in the "same fleet". Then it's possible to have multiple Golan III's "blocade" an enemy planet. Or do it piece meal as needed; you might not want to "waste" too many Golan III's over a single enemy planet :wink:

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
  • 1 year later...

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