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stupid q's from a total beginner

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hi there got a few really stupid questions about Rebellion(i usually play as alliance on small galaxy)

 

1.) I've heard people on here say that u need one planet with 10+ shipyards but i can only ever get about 6 max on one planet

 

2.) How do you win a system of the enemy? i tried blockading and orbital strikes and ground strikes but nothing i do seems to win a system over to my side

 

3.) Any sabotage missions i try everyone always gets captured or killed any suggestions?

 

4.) How do you select multiple characters for a mission?

 

Any help with these will help calm me down (This game is good but is getting me fustrated!!!)

 

thanks. :oops:

  • SWR Staff - Executive

1) You actually need to have slots for buildings... the boxes underneath the planet. If you have no open slots, you can remove mines and refineries to gain more. It is best to find one uncolonized system with lots of open slots to put multiple facilities onto.

 

2) You actually need to assault the planet. You'll need troops, and you'll need to get the planet down to less than 2 shields. If they have two gencore shields, you cannot assault the planet. Best to bombard things out so you'll have little troops left to resist your assault.

 

3) Use a small group, one or two characters with good combat skills.. and then some decoy infilitrators/guerillas. They will have a harder time begin detected. Good to eliminate troops and characters from their planet, especially Jedi and generals will make detection easier for your opponent

 

4) CTLR or SHIFT will allow multiple selections or band selections

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

2) You actually need to assault the planet. You'll need troops, and you'll need to get the planet down to less than 2 shields. If they have two gencore shields, you cannot assault the planet. Best to bombard things out so you'll have little troops left to resist your assault.

 

Chances are once you've taken over the planet it's support will still be heavily on your opponents side. To fix this, send some characters on a diplomatic mission to the planet to bring up your support.

Also, if the planet had very high support for the enemy, they might uprise when you take over the planet - you'll need to quell the uprise before any facilities on planet can be used.

Once again, send characters to quell the uprising, Guerillas can help for the alliance and there's one for the Imperial specops as well, I think it's their commandos.

Also, send troops to the planet to help quell the uprising, and some orbiting ships will stop any smuggling that might go on.

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