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  • SWR Staff - Executive

I was talking to Eville, just discussing the scale of Homeworld 2 to Nexus and such. Really Homeworld has a very large scale - a "defend the mothership / superweapon" design, individual ships really don't matter as much. Nexus has a smaller scale for its missions, really you only have a few ships and you try to preserve them. Each ship has a different role.

 

I'm not offering any solutions, just discussion. From Tie Fighter and such, we have another scale where fighters are extremely strong. One can make the difference - namely, the player character.

 

So its really going to be hard to translate some historical missions from the game into Homeworld. I expect we'll find some that are actually useful, but some missions will have to be altered or not used.

 

 

--

 

I'm asking anyone with lots of free time, go through the X-Wing/Tie Fighter games and start laying out each mission.

Which ships are there, what goals are done - how does it fit storyline-wise. Even a map will be good.

Those will be one resource we can use to plan single player missions. If anyone things X-Wing vs. Tie Fighter or X-Wing Alliance will prove useful as well, I'd love to get some background on those.

 

And anyone that actually has the Farlander Papers and Stele Chronicles (coming from X-Wing and Tie Fighter respectively), send them my way too!

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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