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colonel olorins dumb question thread

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hope no one minds but it'll save me starting 50 new threads :lol:

 

ok i have my model made i've got into lithunwrap and unwraped it. now when i start to fill in the textures for the model i'm getting some of the textures carry through the model. by this i mean that textures i place on the very rear area's of the model are also appearing on bacwards facing area's further towards the front.

this wouldn't bother me so much accept that i was hoping to put in highlights for the engines(basically blue spots to show they are working) and these are appearing on the back of gun turrets further along the model. is there anyway to stop this from happening?

Hmm, Mask made an awesome texturing tutorial . . . though I can't seem to find it.

 

The gist is as follows:

 

After creating a section of your texture for a part of your model (say the top of an ISD's) select the appropriate faces and detach them, which is done through the editable mesh function. Give the detatched face a planar UVW map, and apply the texture. Now add a UVW unwrap map, which allows you to edit what section of the texture is on the mesh.

 

Mask's tut explains it really well, and with out it I'd never have been able to do proper texturing

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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yes it's the texturing bit that get's me though do people use standard texture sheets from somewhere or make them up? and if make them up how do you get the texture to look like it was meant to fit on that part of the model?

Well there are plug-ins at least for max that allows you to select sections of a mesh and it creates a texture of the wireframe. I've got one on my PC somewhere, though I havn't used it for any of my textures.

I simply look through one of the view ports, front, top etc. and render it - so for GMax, you'd take a screeny.

Then in photoshop or equivalent, draw your texture and then apply with Mask's method.

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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