January 23, 200521 yr okay here's a question for the Admirals around here.... Recently I was playing this guy, I was rebels and he was the empire. My fleed far outmatches his in every way but he's got a large group of fighters defending Corescant. In the past when my fleet has gone agianst just fighters he just takes his fighters off to the edge of the grid and waits, repeatedly running everytime my fleet gets near. How do you fight this tactic?? I end up losing most of my fighters because they are outnumbered, but if I keep them with my ships the guy almost impossible to catch....suggestions anyone??
January 23, 200521 yr How about splitting your forces and catching that guy in a crossfire ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
January 23, 200521 yr Author yea thats about what I did...though my first fleet wasn't big enough to do it quite as effectively. But than I combined them and sent them to Corescant, he took one look at that fleet and evacuated the system....
January 23, 200521 yr Problem solved. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
January 24, 200521 yr At least there isn't a "timer" (in some games after the time runs out, the defender wins! ) hehe .
February 20, 200521 yr yeah good thing there isnt a timer like there is for say Rome Total War. http://img30.echo.cx/img30/2519/yodavspals4fr0gi.gif
February 21, 200521 yr yeah good thing there isnt a timer like there is for say Rome Total War. Mind you, I'd like it if you had more control over bloackading planets - so you could stop supplies coming through to the military units on planet and eventually force the eneimes hand to strike out of desperation (thus leading to their destruction) or force them to surrender. Any EaW guys reading this, hint hint http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
February 21, 200521 yr I agree that if you blockade a planet in Rebellion they should probably do a better way of implementing that...though I do have to say for planet defense I liked the idea of the two shield generators making it impossible to assault it. http://img30.echo.cx/img30/2519/yodavspals4fr0gi.gif
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