October 4, 200422 yr Hi, does anyone know of a working plugin (3dsm, milkshape, ... whatever) to convert the HW2 .hod files to 3ds or some other usable format ? After looking high and low I found some plugins for Milkshape, that wouldn't work with my 1.6 version and also not with 1.7 http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 6, 200422 yr SWR Staff - Executive or you could just ask, however the ships are too high detailed for other games, but too low detailed for rendering purposes, with most of them being 5k + polys and having at least 1024x1024 worth of textures.
October 6, 200422 yr Author I already did a long time ago, you just didn't notice Rebellion should do fine with models up to 10k polys. As for texture maps, well, I usually don't go over 512, but that's just a matter of resizing So apart from the generous offer (I'll PM ya ), these plugins don't really work, do they ? I noticed a thread on rdn, where you and some others speculated about writing another plugin, but IIRC you were missing the info on how the 3ds files are made up, right ?I think I found at least a partial solution to this: on the max cd there are the cpp and .h files for the 3ds export plugin in cab file 4 or 5. Lots of C++ lines (some of them went over my head when I read them at 2AM, though) with a few funny comments. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 14, 200422 yr Author Um, eville ? Did you get my Pm ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
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