Skip to content
View in the app

A better way to browse. Learn more.

SW:Rebellion Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Nothing Seems to work...

Featured Replies

I downloaded all of the required items and did exactly what read-mes say to but I try to import new files and it never works on Reb Ed all the shipas are white and in Rebellion all of the ships are the same.
:arrow: NVIDIA driver problem....I always use the Win '98 and the new NVIDIA drivers make the same problem on my Rebed and in the Rebellion Game ( Withe ship textures ) so I use drivers from 2003 or 2002 (I can't remember exactly now) from an old CD anway without the NVIDIA manager program...... :wink:

Edited by Cain

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

hi there, your message is a bit non-specific. Any chance you could clear up the request? Having problems importing models? cards? or other?
  • Author
I'm Having troubles with the model importer I do everything on the read me and it works fine (accourding to the program) with the exception of .rmd files but I get no log file and the ships models and textures are the original from the game

Ok, since it doesn't work, something in the set up seems to be wrong. :wink:

 

In what subfolder of your Rebellion dir is the model importer installed and is the .ini file pointing in the right direction ?

 

Did you copy all of Resource Hacker into the program's directory ?

 

Did you unpack all of the program's contents into its folder ?

 

Did you put the rmd file into the import folder ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

  • Author

the model importer is set in Star Wars Rebellion\model importer the .ini file is set to ..\tactical.dll on both

I have done all of that it still doesn't work

but does resource Hacker have to have its own folder in the model importer file

Nope, all the files of ResHack go into the model importer folder 8)

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

  • Author
That was how it was originally

Something still must be missing, though. :wink:

 

Do you have a full installation of the game ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

  • Author

yes.

but I noticed thold fashioned way works though :D

Sure, but the new one should do so as well :lol:

 

Why don't you give me a list of filenames of what's in your model importer directory ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

  • Author

_script.txt

dialogs.def

please readme.html

readme.txt

Reshacker.cnt

ResHacker.exe

heshacker help

reshacker.ini

rmodimp.ini

rmodimp_win.exe

unzip.exe

version_history.txt

import folder

Ok, looking good so far.

 

What's inside the script file ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

:arrow: Resource Hacker.

 

:arrow: Tactical.

 

:arrow: 301 Folder.

 

:arrow: Locate present model to be replaced.

 

:arrow: Replece resource; close, medium, far.

 

301

entry #no.

1033

 

:arrow: Save

 

:arrow: Expand 303 folder.

 

:arrow: Click on 'Action' top-menu

 

:arrow: Click on the bottom 'Add a new resource.'

 

:arrow: Open Appropriate file/ship model to be used. Click on the first texture file to be replaced; the close one. For example, for Mask's new Carrack ship model, Carr_C.

 

:arrow: ***code***

 

303

(texsture name...)in our Carrack's case: Carr_C.bmp

1033

 

***the whatever.bmp***is essential; you must rename the texture files .bmp! (without my bold!)

 

:arrow: Repeat process for close, medium, far rranges for the advanced models.

 

Some only use two. It matters not.

 

:arrow: Mask; Sorry bro; just outlining in a way I wish someone had done when I was dazed and confused; no rap on your excellent importer porgramme!! :wink:

http://www.jahled.co.uk/smallmonkeywars.gif
  • Author

inside the script file is

// Rebellion ModImp by the MASK

 

[FILENAMES]

Exe="C:\Program Files\LucasArts\Star Wars Rebellion\tactical.dll"

SaveAs="C:\Program Files\LucasArts\Star Wars Rebellion\tactical.dll"

Log=_logfile.txt

 

[COMMANDS]

 

-addoverwrite "import\close.x",301,"2060",1033

-addoverwrite "import\medium.x",301,"2061",1033

-addoverwrite "import\far.x",301,"2062",1033

-addoverwrite "import\corv_c.bin",303,"corv_c.bmp",1033

-addoverwrite "import\corv_f.bin",303,"corv_f.bmp",1033

-addoverwrite "import\corv_m.bin",303,"corv_m.bmp",1033

But if you’ve set both entries in the rmodimp.ini file to ..\tactical.dll then you wouldn’t get this long directory name in the script file.

 

It’s quite possible, that the program set like this will look after the files to import not in it’s own folder’s import subfolder, but rather in c:\import\ …

Also the spaces in the path could be a problem, although they shouldn’t. That’s why I used the ..\ method. :wink:

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

  • Author
the ini file was set to that because that was where my rebellion game was with the model importer inC:\..Star Wars rebellion\model importer but I tried copying and pasting the dir. out of windos explorer to see if that wouldn't clear it up but it didn't.
Yes, but it doesn't matter, where you install Rebellion. The ..\ just tells the program to look one folder above for the file.

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.