July 6, 200422 yr I have searched to answers to this on the forum, and am certain someone has addressed this, but I can't find info. Sorry if it's a repeat. I replaced a Meduim Transport with a very large model (one that to other ship would match in dimensions) and the game does not recognise the new collision boundries. When new ship models are in tactical combat the enemy fighters fly right through them. Is this resoved when models are textured? or is there another way to have the game recognise new collision boundries? thanx
July 6, 200422 yr Hmm, IIRC that was always a problem, even with the original models. Are you sure, that they really fly through the model, or could it be just the perception from a certain angle ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
July 6, 200422 yr Author Yah, right through. I created a Borg cube (the 5km one) and a 14 squadrens of tie fighters vanished when they got in range. I just heard the explosions... I thought a TC of the borg invading would be an interesting and challenging 1 player senario.
July 25, 200422 yr It was in my experience that when I replaced the SSD with a larger one, the yellow boundary around it grew bigger to match it. I don't think that has any effect on ship to ship collisions. that is probably hard coded into the engine that tells how far each ship can get from the center of a ship, so thats why everything in the game had around the same scale and the corvette was only marginally smaller than a SSD when it should look like an ant to it. these are just my observations, I could be wrong
September 18, 200422 yr Yea, I just put in the eclipse star destroyer, which is about 3-4 times bigger than an ISD, and all the enemy fighters go inside it. I've also noticed that it gets way too close to captial ships when it's on standoff orders, so ship size, like you said, is probably hard coded irregardless of actual model size.
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