The random bonuses (or negatives) that planets may feature should be re-implemented. Now I know there are already tons of different planet types, but this way even premade maps have a sort of uniqueness to them each time they are played. After playing rebellion for a while, I gotta say I miss those porous core, high security, and other things. I know there are dedicated planets for probably all of the bonuses, but what harm is there to bring even more variation? Sins is a big game, each plant should have all the more potential to diversify. I'd do it myself if someone would point me in the right direction. Other suggestions I'd like to make regard the planet development upgrades for some planets. I understand the rationale behind the decision for players to pay a cost to "maintain" a planet on a hostile environment. However given some maps like Systems at War/Fire and Ice, it would be nice to let players to be able to pay some amount of money to remove underdevelopment. It really cuts into your credits. In addition logistics slots on some of the planets are low, some planets do have tons of them, but I think the lower end should be given maybe 8 more slots or so. Lastly, some of the normal sins maps don't work every well and I think it has something to do with the planet templates used. Now while I like making maps, sometimes I just want to play a premade map so maybe bring back some of the types of planet vanilla sins has so the vanilla maps work?