
Chimaera717
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Everything posted by Chimaera717
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To me, it looks like EVE minus the awful grinding and plus actual fun combat. Our website's up and running, located at: http://z14.invisionfree.com/The_Imperial_Assault/index.php Come on over sometime, Evaders!
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So, there's a new game in development. It's like EVE Online on crack minus the Pay2Win system. I'm starting a guild up there based on the Imperial Navy with Lavo. We'd really love to have you all join. Check the game out: http://www.robertsspaceindustries.com If you've got questions, ask them here or message Lavo or I.
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Ooh. I love it. I'll talk to Lavo; I'm really not sure he wants to add massive, game-changing effects to a game we're already struggling to balance. But if he's cool with it, I'd love it. Maybe the WHoSaV could drop your diplomacy rating with other factions by 10%, or something. Or drop loyalty by a percent or two. The Ancient Sith Ghost...see, the problem with Force-based artifacts is there's no way to code ANYTHING related to the Force into this game. There's no human or personal side to SoaSE; it's pure logistics and power struggles. It makes it difficult to come up with appropriate effects for items. I'd LOVE to make the Ancient Sith Ghost allow your ruler to gain immense power in the galaxy through a gain in Force strength and wisdom, but that's not really possible. At the same time, I was struggling not making an artifact like 'Kuat Drive Yards Automatons' or something that increases shipbuilding speeds. The vanilla artifacts are cool, but they're predictable. I'm probably going to make another negative one (having a 6-1 ratio of positive to negative seems better than 12-1, anyway); I know there are some things you can discover that permanently harm a planet, and if we can make that happen, I'd love to see, for example, an ancient Sith War Machine be discovered that eradicates a planet's population and slows growth for a time period. How game-changing would that be?
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Lavo was already mad I made them as powerful as I did - I wanted to make them complete game changers. I already threw a negative artifact in there (completely unheard of previously).
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It's an actual technology that was recently revealed. It is a little tech-y for my tastes, but I wanted to do something better than 'Improved Laser Actuators' or something even more generic. It's hard to come up with unique and rare weaponry in a galaxy that uses the EXACT SAME GUNS no matter what side you're on.
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Qel-Droma's Holocron - The secrets of ancient Jedi Master Ulic Qel-Droma reveals secrets of the galaxy to your scientists, increasing research speeds by 20%. Ancient Sith Ghost - Your Ruler is corrupted, dropping loyalty across the galaxy by 5% Exiled Jedi Master - You recover a powerful Force user for use in your fleet's command center, increasing rate of fire by 5% Alderaanian Painting - You recover an ancient, beloved Alderaanian Painting, increasing your renown in the galaxy by 15%. The Ebon Hawk's Prototype Engines - You recover the Ebon Hawk's ancient prototype engines which were never replicated, increasing your ships' movement speed by 5%. Force Nexus - This planet contains a massive nexus of Force power, which your Force users channel into your ships' antimatter reactors, adding 15% to your base antimatter. Metal-Crystal Phase Shifter Technology - A lost technology from the Imperial research in The Maw, MCPS weaponry ignores traditional ray shielding and does tremendous damage. - increases energy shield penetration by 10% Kaiburr Crystal - shards from an immensely rare crystal that augments the Living Force has been implemented in your ships' reactors, increasing hull regeneration by 10%. Vein of Beskar - Impossible to acquire Mandalorian iron used in ship creation increases your warships' armor rating by 4. Wretched Hive of Scum and Villainy - This planet boasts an unsavory city where the galaxy's greatest pilots, scoundrels, and smugglers take refuge and work for your people, increasing trade income by 15%. I'm going to come up with two more later, but these are ones I just did. Thoughts?
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I would LOVE to design some Star Wars-y artifacts and their uses. We need 12, correct?
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That Viscount just stole the MC90's title of 'prettiest ship in the game', Warb. Unbelievable.
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I'm down. My PC is fixed now.
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Is there any chance you can post pictures of the Galaxy-class and the Strident? I'd LOVE to see them.
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I would, personally, very much like a new second-tier capital for the Imperials - nobody uses the Torpedo Sphere anyway. I see no reason to remove the Command ship or the Tector, and instead make the Allegiance a bridge to the Executor (more firepower than the Command or Tector, SUBSTANTIALLY less than the Executor), etc. We can generally say from the Dark Empire comics that the Allegiance was roughly 3 to 3.5 km long (let's call it double an ISD, for ease) with much more breadth and depth. It'd make a good third capital ship and first supercap for the Empire, and make them more capable of competing late games without an Executor. Let's face it, the Empire faces a handicap no other race faces - their one decent supercap is prohibitively expensive for most games, and any other race's first, moderately powerful supercapital can lay waste to their fleets. The Allegiance, already gorgeous in its own right, would fill a needed role.
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I think, generally speaking, the scale of THINGS in Star Wars is very large - ships of the line are 1.6 kilometers, true massive capital ships nearly 10 times that, etc. To me, it seems that it follows that orbital structures are also very big. Research yards (not like those exist in the SW universe...research is generally done planet-side from what I can tell) must be capable of holding tens of thousands of workers and scientists, equipment, provisions, etc. I honestly think we may as well leave the structures as they are - it seems to me to be unnecessary work.
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Max of 6 players, latest build, 1 player per faction, diplomacy available. Any unused factions as Insane AI's. 2 SuperCap limit (no spamming Mandators, Lavo ) Post here if you're in, and let's figure out a time.
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I've thought before that the YT-1300 freighter ought to be a scout-class or light frigate for the Rebellion...but CERTAINLY not an uber ship. As well-equipped as the Falcon was, she couldn't handle combat.
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Honestly, I think we oughta use the Blue Diver as a Cruiser (just call it a Mon Calamari Battle Carrier and use it to replace the MC60, which is underpowered as it is - you can nerf, say, the Majestic in its stead). It's decent looking, fully canonical, and frankly other than in the supercapitals the Mon Calamari Shipyards are sorely underused in the NR fleet. You could also remove that one terrible NR cruiser (the cheap one that's just basically a bigger Strike Cruiser, can't remember name off the top of my head) and put the Blue Diver in there. It'd diversify the NR fleet much better.
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Ludo Kressh. Where the HELL have you been?
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No, you're not lawyers. But I'm about to be, and I'm fairly certain that there's no circumstances under which they could actually bring legal action against you. Now, they could threaten - big companies can do that, and it does almost always scare people into submission. But that's not a huge deal. (oh, and what's the chance that a LucasFilm rep happens to be one of our beta testers?)
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Yeah, if this was illegal we'd already be in deep crap - X-wings and Star Destroyers and TIE Fighters are, for a fact, copyrighted material. So get over your worries.
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I am aware that Eville believes that copyrighted material (AKA SW songs) cannot be used in this mod without infringing upon US Copyright Law - I would like to set the record straight on this matter, for the benefit of all modders. According to American copyright law, when copyrighted material is used for noncommercial purposes the copyrighter must prove that such use is severely damaging its market. Since VERY, very few things are noncommercial in today's world, this is, for all extents and purposes, a useless clause that is always ignored. Noncommercial uses of copyrighted material are never prosecuted and most certainly are not stringently enforced - how many Youtube videos have a background music piece in them, or how many other mods for countless games use their themes' songs in them? Disallowing any SW music to be placed in the beta is a needless precaution against impossible and illegal prosecution, and in doing so it damages the overall aura of the mod itself. On these grounds, I think we should add Ludo Kressh's rather fantastic music mod to the beta for download. For those of you who haven't rolled over an Alliance Fleet with thirty Star Destroyers as the Imperial March plays in the background, you're missing out.
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I never said formfitting indicates less technology - it just looks worse all around. As for canon, when the movies don't address an issue but the books do, it's still canon.
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Actually, George Lucas is on record saying he wished the technology was there at the time to portray shields around warships - instead, the closest we get is that lasers rarely actually impact on ships (note the close-quarters fight between the ISD1 and the Tantive IV at the beginning of ANH), and then he didn't include visible shield projection in the new series because it would have been too much of a switch from the old movies. HOWEVER, in the written expanded universe shields are described as a non-form fitting (AKA, symmetrical) golden bubble around the warship that is clearly visible when fired upon.
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I am fairly certain that we can recode shields as a whole - instead of showing up in increasing opacity due to increased fire, just show up AT ALL when fire is being taken - make them a golden bubble around the ship (not directly tied to the ships perimeters - this is SW canon from the books) and, instead of increasing opacity under heavy fire, DECREASING opacity under fire as the shields fail. That would increase the immersive quality of the game AND make the shields look better.
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I'll work on it when I get back to university in a week or two and have a decent internet connection again. It really does make the game much better.
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Use this - it absolutely works. I recently modded in twelve extra planets and 66 new planet bonuses to SoGE (merged Sins Plus with SoGE to create a VASTLY superior game) and it hasn't crashed since, even with more complex planet meshes and more abilities to calculate.
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At this point, if Eville could give me the model (and one other of his Sins models to base off of, since I have no idea how to designate firing points and the like) I am pretty confident I'd be able to put it ingame successfully to see how it plays. I know he's too busy to deal with adding new ships now, but I'd like to try in his stead.