Jump to content

Smurfy

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Smurfy

  1. Interesting, from the sounds of it all of these planets are in one star system? That's different from my approach where I named the Star Systems like they are in Wookiepedia or the best nearest sounding name and then added the planets into that system. The drawback with my method is that some systems have very few planets, i might even have to create some to make them more playable, which I'm reluctant to do unless i just name them after the star and add roman numericals on the end. I'm very interested to see what your map looks like, sounds like you've done it by grid references also?
  2. Does this work on 1.05 of entrenchment also, or just 1.04?
  3. I would also like to become a beta tester, the Mantis account is 'Smurfy'.
  4. Smurfy

    Fleet Sizes

    Agreed, it annoys me sometimes on how little justice some games and mods give to say, an Imperial Star Destroyer. It is really powerful, a true multi-purpose warship and something to fear. Yet sometimes they are discounted as just like a "standard" ship. I use small floatilas to try and cover all the territory I have, based around up to three Imperial Star Destroyers (that's a squadron of em, but some behind border planets may only have one). Then I bring in extra support if it's needed from elsewhere.
  5. Those are fantastic pictures and ideas
  6. Okay I'd still love to try out your map but I've also begun work on my own just in case I don't find another suitable one. I'm currently working on the next group of planets and linking them up. All versions I upload will be free to edit, especially since I can't add custom planetary textures and do all of the work myself. Each major planet will be in it's own star system. I've looked up what other planets are in these systems so it fits in Canon, although I haven't included moons. The only moon right now I can think of which may be added is Dxun which orbits Onderon, it could be pretty important so if so, I'll make it extra close, a bit like the Talus and Tralus situation. Routes are set up between planet systems, I'm doing my best to keep it the same look but some hyperspace routes will be a little funny until I fit in more planets along the route to make it more realistic. Hydrian Way I've so far been working on, From Brentaal (nearest entrance from Coruscant) to Eriadu. It does skip quite a few planets out on the way at the moment but that is simply because most of the planets aren't well known and I can use that time better on more widely acknowledged planets. I'd hate for someone to dislike the map because some major planets was missing because I spent all my time on ones people didn't care about. Although routes are set up between planets in different systems to provide semi-realistic hyperspace routes, you can still jump between stars using the normal method (require the research of course like standard). At least this way you can skip through a few systems to the other side of the galaxy or something if you really want/need to. It also creates some interesting situations where an enemy might hyperspace jump past your otherwise brilliant defences and go directly to the star. Then because most if not all systems will have the nearest planet be connected to that star, an enemy force might go "behind your lines" if you get my meaning. So people will have to think a little more on if they want to colonise these nearest planets (mostly volcanic which fits into Canon, but is actually realistic if they are so close anyway), or just fortify the main planet(s) in that system. It will also hopefully stop rapid colonisation and make fighting over well known planets a bit more special. Anyway, I'll find somewhere to host it once I have the first version up. It's already got about 75 planets but the problem is that with so few star systems, the majority of those planets are barely known, just the "other" planets in a system. So it'll roughly double before first version is out, then I'll focus on finding somewhere to upload it and post it here
  7. I'd love that also, but what about the Sovereign? It's the smaller Eclipse and I know most people wouldn't be bothered about it but I think it looks much much cooler than the Eclipse and Executor, I'm a bit of a sucka for it
  8. Agreed this sounds fantastic! I once attempted a similar thing but with each star system being an actual star system. For example, Coruscant Prime was the star, and all the planets in the system was added with the exception of moons. The thing which didn't keep me motivated was the normal Sins planets. Is there a way to place new textures into the forge and game for the planets? Also, I set up routes between planets across star systems in the forge, would this actually work? It was like Coruscant although the 6th (I think) planet in the system was positioned around it's star in a way that it could have a route from there to the other systems in the Core to the east and south. Or, would the route just not take effect and require the jumping from one star to another routine like in the normal game? I'd be really willing on helping you with this, although I think that if we could get the above sorted, perhaps instead of having it in one solar system have it in seperate ones? They'd be small systems anyway considering only about 10 planets usually on average and some of them not colonisable. I think it would just add a better feel to the game, although what your doing already is really great! I'd love to try it out

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...