I am writing this with a view to focusing on the ongoing direction of the mod (comparing the release version with the current beta build). Obviously a lot of this is opinion, and I have tried to be as constructive as possible with criticism rather than just saying, 'I don't like X'. Aesthetics: The new texture 'style' is absolutely beautiful, and fits the engine far better than the old one, I feel. In particular, the quality of the skin used for the MC-90 really is a vast improvement on the 1.0E Alliance ones (I haven't had chance to check out any changes that may have occurred to the old factions). Similarly, the NR SD's feel much more 'part' of the world than the Imperial SD's - I think it's something to do with the way you have done the surface texturing, it's bolder and has contrast more fitting with the Sins engine. I'm not sure to what extent the Alliance/Imperial textures are left over from the HW mod, but that may be it (I wouldn't like to speculate!). The Vong texturing seems closer to the old style, insomuch as the aesthetics don't seem quite so in-sync as the NR vessels. I'm not sure how finished they actually are, but they seem like they are in a fairly final state; it seems to me that it's partially down to a much less 'busy' look - how you could make a coral vessel look quite so sharp as the NR ones, I'm not quite sure. The striking dark components on them serve to emphasise the bareness of their bodies, in a way. Feel The game pacing has been vastly improved, as has the effectiveness of scouts (which seem to be lasting longer and doing more before they die). The ship speed is, in my opinion, spot on now - it was a little fast in 1.0e. I'm not sure whether it is representative of the WIP of the current build, but I seem to start with nothing but my home planet now (that said, I may just have forgotten to tick the 'quick start' option when starting games, if so, ignore that). I wonder if you could reveal the philosophy behind the new races? I believe you mentioned at some stage that the Empire were powerful but lacked early colonisation, the Alliance was all about survivability, the CIS stack lots of strike craft and the Republic have large homogeneous fleets. -- As I say, a mod that I already loved is improving at a staggering rate and far beyond my expectation. Thanks so much for all the time you pour into the project. I will start hunting for bugs, I hope some of the above was useful to some extent!