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Heero_Miiyamoto

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Everything posted by Heero_Miiyamoto

  1. Could I maybe e-mail it to you or something? I surprise even myself when it comes with how little I know about...er....how to do things like that ^_^' (Worst. Nerd. Ever.)
  2. That's just it, they aren't. Every time I play them the only planets I come across are vanilla (ice, Volcanic, terran, dessert, etc.) And while it is amuzing to find an icy Felucia, a fiery Kashyyk, or a sun named Hoth...I'd still like to have a bit more variety to my planets.
  3. I actually only play on random maps, as they tend to be a bit more challenging do to their natural randomness, and it's normally the random-large(multi) and random-huge(multi) that I play on because I also prefer games that could potentially last for days.
  4. After posting this in the update thread, I quickly realized that I shouldn't have. My bad entirely ^_^' So, to reiterate what I said there... I've updated my version of the mod using SVN, yet I don't seem to have access to the new planets and the features that come with what NovaCameron provided. Also, just to be sure whether or not that's the only issue, have the Y-Wings been turned into actual Y-Wings yet? If so, then that's yet another thing I don't seem to have access to. I would appreciate any kind of help resolving this issue.
  5. I've updated my version of the mod using SVN, yet I don't seem to have access to the new planets and the features that come with what NovaCameron provided. Also, just to be sure whether or not that's the only issue, have the Y-Wings been turned into actual Y-Wings yet? If so, then that's yet another thing I don't seem to have access to.
  6. I had figured out how to negate the negative effects by grouping them with Tectar (randomly forgot the name) classes that do have Oppression. As to feeling whether or not those are bugs, I really don't think they could be considered as such. And if the Y-wing issue is common knowledge then I'd hate to beat a dead horse any further than it may have already been beaten. Like I said, the mod feels as though it is 95% complete. It's kind of funny, considering that I have not had any minidumps while running on the highest settings with this mod, but many of the others I have minidump in less than an hour. I believe that makes this the most stable mod that I've played yet...and it isn't even finished. If that doesn't warrant a round of high-fives to those involved, I don't know what could. Well, other than a successful release, of course.
  7. I'm presently surprised with the nearly-complete feel of the mod at this stage. The first race I tried was the republic and was, at first, worried about the ARC-170 being called a bomber. However, when I saw my squadrons divide priority between enemy ships as well as enemy squadrons...I'll admit there was a squeal of joy. There weren't many things wrong with it, in my opinion, other than wishing I could have used interceptors and V-wings. For a split second I was a little upset at the ol' bait-and-switch of giving the impression the y-wings were done...only to have the models be those of the B-wing. Oh well, I can live with that. One problem I had was the music, though. I'm sorry if I'm repeating something previously mentioned, but I'm short on time. The synthesized renditions of the songs aren't too great; they just can't replace the classic originals. The other problem was ship speed. How are the cruiser versions of some of the battle ships faster than their capitol versions (i.e. the Venator Class)? Also, the Imperial class II Star destroyers start of with Oppression, but it seems to be affecting them negatively. Why is that? Finally, I noticed that, while the Imperator maneuvers into a broadside firing position, the Imperial II's do not. Nor the Imperial I's, for that matter. Is it a difference in weapon systems or something?
  8. Well, I've followed the directions but I'm seeing nothing related to SOGE in any way.
  9. Checking in....with an issue. I followed the instructions in the first post, but I do not have a directory and I can't access the mod. I have entrenchment v1.041, is that the problem?
  10. How will we know if and when we are approved and added as beta testers?
  11. Woops! In my hurry to post the request I had forgotten to set up that account. It is now set up and I stuck with this username. Sorry about that ^_^;
  12. Oh, yeah, and I'm registered. As previously alluded to, same name here as on SoaSE forums.
  13. I would like to be included in the beta testing, pwease. (yeah, if you remember me from the SoaSE forums...I finally bought entrenchment. Woot!)

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