I decided to tweak the GenCore shield energy to give assualting ships more of a chance. The way I figured was to make it 16. This way two victories with two bombers each could just crack this nut. A very doable thing if you happen on two VSD's in the same sector. Building bombers and dragging a victory to the relevant fleet's easier than building one right where you need it. So I planned to go on a rampage bombing all those pesky loner GenCores. But there was a nuance the emperor hadn't foreseen. The dreaded Y-wing. What's it for anyway you ask. This: the rebels gathered an escort carrier with 3 Y-wings(6 bomb value), 3 Xings(3 b-value), dreadnought with an x-wing escort(3 b-value) and 5 corvettes(5 b-value) for a total fleet bombardment value of 17. Then they attacked one of my systems with a shield and 8 army regs. Remember the shield energy is now 16. The rebel fleet just had an edge. So they bombard me and wadda'ya know they got an army reg! Next day another bombardment and another regiment bit the dust. I don't know about you guys but I like this sort of cat and mouse. It revitalizes the game experience and lets me appreciate where all the programming effort into making the AI went. It seems the AI can calculate just how much punch it needs in a fleet to crack open a tough nut, in this case a shielded planet.