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jester17

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Everything posted by jester17

  1. I can't seem to update the folder. For some reason, it keeps locking and nothing gets saved in the textures folder. I think it is all in the .svn folder, since it is over 1.2 GB. If I delete the .svn folder, I'm back to square 1.
  2. Apologies Lavo, I am using an old version it seems. I just saw your post about deleting the .svn folder to fix a locked directory and it is now updated. I had thought that there were no new versions since updating didn't do anything for me.
  3. It is mostly skinned, however the engines are not.
  4. In the game I was playing, their max capital ship slots even after about 6 hours in the game was still 3. They were not researching the capital ship capacity. On a side note, when are the super capital ships for the New Republic going to get fixed? They are the coolest faction, in my opinion, but it is so frustrating that the engine textures are not done on the Viscount. In addition to the fact that the weapon locations are not implemented, so the lasers all come from the center of the ship. Also the other super cap shoots one super powerful laser once every 15 seconds or so (also from the center of the ship). This has been an issue since before the mod was moved to Entrenchment.
  5. when Lavo gave the AI level 3 capital ships for free they seemed to spam ONLY cap ships along with multiple supercaps. on medium maps it felt like they were cheating because i would run into something like 6 torpedo spheres + 6 tector class SD's from one AI on hard difficulty. to me this was not fun at all and felt super HAX. but when the AI gets level 2 capital ships to start with then it seems they won't build supercaps at all? I never tried a huge map or a game for longer than 3 hours or so I can't comment on those types of larger, longer games. I play on medium maps and have encountered ZERO supercaps from the AI thus far. So it seems like a choice between 2 extremes? are there other settings you guys could tweak to perhaps get the AI to build a good mix of ships? As it is now, I am only seeing the AI build 2 capital ships (on Normal fleet size). Either they are not researching the max capital ship upgrade or they just don't want to make any more. It is kind of frustrating to only fight frigates.
  6. It's not just the MC 90, all the NR and Vong ships have very low firepower. I don't think Eville intended this, but just hasn't quite worked on balancing the new factions yet.
  7. I have some time, and I would really like to help out, but I have no idea how to mod this stuff. If you could tell me what programs to use to edit the files, or just give me a link I would be happy to help.
  8. Vong: 1. All ships list that they produce X-wings in the fighter menu. 2. There is no player icon for any Vong structure, planet, or ships. 3. Fighters are named “String not found” 4. The Matalok does not seem to be textured. 5. Sh’rip Sh’pa is not textured. 6. The Sh’rp Sh’pa shoots its colonization thingies the wrong way. 7. The Miid Roik often throws ships way outside the gravity well of the planet. 8. The Gunship Analogue does not seem to be fully textured. 9. Several String Not Found research topics. 10. The Battleship has several transparent holes on the right and bottom sides. 11. Much like the New Republic, the attack power on most Vong ships is rather underwhelming. The only capital ship that has any firepower worth mentioning is the Miid Roik. I had a battle where my Battleship Analogue was unable to kill a small fleet of pirate ships (about 12) after I watched them for about 15-20 minutes. I then jumped in a Miid Roik, and they got massacred in a couple minutes. For a ship that costs almost 2/3 as much as an Executor, that is rather pathetic. I don’t really know whether I should trust the attack values listed, but the best capital ship they have to offer should have a lot more than 35 attack before the upgrades. Overall, I don’t really like the Vong, even when using them as the bad guys to beat up on (which is very easy with any faction other than NR). Many of them don’t even look like ships, which I guess is how they described them in the books, but some of the ships (Battleship Analogue, Sh’rip Sh’pa just look boring). I know that they are a completely new faction, and they are very much a work in progress, however, so I’m willing to bet they will improve a lot before they are released. I really like the Miid Roik. If that is how the ships will look when they are finished, I will not have a problem. Also, I’m hoping that the NR and Vong have such low firepower because they are such new additions. Against each other, they’re fairly balanced, as both have very low offensive power. Against CIS, Empire, Alliance, Republic, and even the pirate ships, though, they pretty much get destroyed. I’m sure you are aware of most of these issues, I’m just pointing them out to make a list of sorts. I think you guys are doing a great job with this beta version!
  9. I just got the beta version working, and played for a little while as New Republic. I wrote down some notes as I played about the more glaring issues. New Republic: 1. Capital ships have very low attack. The MC-90 has less attack power than a Dreadnaught. With a MC-90 vs a fleet of 3 Dreadnaughts, 2 Carrack Cruisers, and a Lancer, I was only able to take out 1 Lancer and 1 Carrack Cruiser. With the first capital ship for both Empire and Alliance, that fleet would be easy to destroy. 2. Missiles move slower than the ships. On several occasions, I had my Bothan Assault Cruiser and Nebula SD fire a salvo of missiles, and then shoot right past them. Missiles need to have their speed increased. 3. Research not needed for ships. I know this was mentioned earlier, just thought I would add it to my list. 4. Heavy Ion Volley on Nebula SD does not require ion cannon research. 5. Capital ships are not chosen as flagship over cruisers. When you make a group, it centers in on lower class ships such as cruisers and frigates. A specific example I found was a Nebula SD chosen over Rejuvenator. 6. Viscount fires all guns from center of ship. 7. Viscount has no texture. 8. Several String Not Found Research topics That's all I have for now, I'll add some more as I play.
  10. Checked.
  11. I would like to participate in the Beta test. I already have a mantis account.
  12. The Imperial Star Destroyers are tiny tiny tiny tiny tiny tiny by comparison to the Mon Calamari Cruisers. They should be slightly larger than the MC-80. Right now, they are about 1/3 the size.

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