
Eldanesh87
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Everything posted by Eldanesh87
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I definitely agree with the neeed for a quick quote system. I also think the grid system for laying down multiple contracts would be a great idea too, but i can see the code for that being a little complicated perhaps. but certainly it would save ALOT of time if all the contracts had the maximum amount of resources assigned to them as a default, as apposed to zero resources assigned as default. I also am having to lay down hundreds of small structures and typing in all the numbers then selecting a build location for them all one at a time is proving not just time consuming but tedious and not all that fun. its giving me square eyes! lol.
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Ooh Mark, I should mention that the construction ship is working just fine now so thnkyou for fixing that!
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It depends on what it is that you've ordered and the method you've used to order it. Did you put in an order for some ships through your LDR or did you order a structure to be built by your embassy (if you have one yet)?
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Its not anymore, been working for the last hour.
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Smallcraft contracted at the depot through the embassy arent being created with fuel. as for the vehicle assembly plant ive just ordered a batch of fighters from mine and idle scholar says they should have fuel, ive no doubt that that will work.
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Its not just capitol ships that get given the same place in a formation is it? i thought all things try to 'ret to formation' if you give them free reign to do so. as for the smallcraft ive been using the depot only, but now i know the assembly plant gives them fuel ill use that. it actually gives me an incentive to do so
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Also Mark could i ask you to work on the fuel for smallcraft when they are first built please? its becoming a real thron in my side! lol
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One last thing about the construction ship, if it has to go to where you want it to build something it really needs to be alot faster - ive had it set moving somewhere all yesterday and its only halfway there now. maybe double its movement speed or something? just a thought.
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Ok, well ive confirmed that when i give an order to the construction ship it fails to perform it. so i give it an order to build a structure which i have the resources for and next turn there is no structure and the construction ship has no pending orders. its as if it cancelled the order itself. ive also confirmed that it does not use up any resources when i give it the order to build, so it least its not just consuming resources and producing nothing. instead its doing nothing at all. lol
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Well it doesnt seem to be building the vehicle assembly plant that im asking it to. i intend to find out today wether it is taking the resources for it or not, but its certainly not built it even though ive asked it twice - it just cancels the order every time. Also there are some structures (such as the shipyard) that can only be built by the construction ship, but it doesnt tell us the resource cost of such structures. its not so much of an issue with structures that the embassy can contract as well because i can just check with the embassy to see the costs of things, but it would be good if it showed the cost of unique structures. or even if you just posted up a spreadsheet with the resource cost on them if that would save alot of coding.
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that would make it insanely obsolete; you can produce hundreds of units per turn via a contract. the assembly plant would need to be able to produce 10 units per CYCLE so 100 units per turn for it to be of use. then you could have 2 of them and it should satisfy any needs you have. bearing in mind they are like the higher level factories (they cost the same to build) - one or two should be all you need. but the construction ship is failing to produce anything at the moment even though i have all the needed resources. im actually trying to build a vehicle assembly plant with it but it just keeps cancelling the order and doing nothing.
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Is there a limit to how many orders you can give it each turn? Cuz if not then there is theoretically no limit to how many units it can produce per turn.
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Oh yes, and it doesnt give an option to select a build location which seeing as it builds fixed position structures is a pretty important thing.
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Ok, so i now have a construction ship and ive got a couple of questions about it. When i tell it to build a structure, where does it get its resources from, how many does it consume and how much does it cost? Also it doesnt give an estimated time for how long it will take to build the structure. And finally how many orders can it process at once? i.e. if i tell it to build more than one thing will it do them all simultaneously or one after the other?
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lol well we both have some pretty large economies now. by the way, is the shipyard available for construction at the moment? would i need a construction ship to build it?
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Yeah, I was actually expecting to see the resources i had at the wharehouses on the contract screens. but i dont know how difficult it would be to write that code and it might not be worth it seeing as the repeat order function does work, i was just being a noob
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Ok turns out if you tell the wharehouse to repeat the order it just waits until it has the needed amount of cargo to fill the transfer order, so you were right in that it does work! Still not perfect as i'll have to change the amount it transfers each turn as i add more factories and so on, but its not a major issue. Sorry to have brought it up!
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I have the transportation rights but the main issue is that its not the same ammount of cargo needing transferring each time. it usually sends some to the embassy each turn too but its quite random; the ratio of cargo sent to embassy and cargo sent to wharehouse is not a constant. basically i need to tell it to transfer all cargo each turn, not just a specific amount. Is that possible as things are?
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Another thing ive recently just realised is that the goods produced by one of my propulsion plants wasnt showing up at my embassy. i realised it may have been a bit far away from the embassy so i put a wharehouse nearby it and the goods are showing up there. however, if i want to use them in contracts at the embassy i have to transfer them over to it, which im having to do every turn. would it be possible to either have an order where i can tell the wharehouse to automatically transfer all its cargo to the embassy every turn non-stop or to have it so that in the contract structure/units screen not just cargo at the embassy is shown but all cargo at wharehouses within a reasonable distance of the embassy? That way i dont have to keep trandferring all my cargo just to actually make use of it - it really slows down the rate at which i can produce anything
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I agree with the idea of implementing a function that allows you to auto allocate the maximum available number of resources to a contract, it would save alot of time earlier in the game. Also one thing thats been annoying me alot is the way small craft are produced devoid of all fuel loads, it means that i need to do alot of micro managing just to get them into orbit and into the capital ships waiting in orbit which are too big to enter the atmosphere.