This is shaping up to be a great Mod. I haven't experienced any CTDs or game stopping bugs, but there are a few minor suggestions I'd like to make. Minor bugs 1. The Venator is mislabelled as an Impstar 1. Sadly this had me convinced it was a Victory 2 and I spent ages looking for the venator 2. The Shield bubbles are the shape of the old Sins ships rather than of the new models. At least for the Venator - I haven't seen any of the other ships under heavy enough fire that I notices the shields. 3. The Golan III is on it's side. Suggestions. 1. The larger gravity wells are nice for epic battles etc, but right now they seem a bit too large. On several maps, they overlap badly, and it's almost impossible to fit the whole gravity well on the screen at once. I'd suggest reducing them to maybe 66%-75% of their current size. Keeps them big, but makes them a bit more manageable. 2. Some of the ships seems to move awful fast. I know a star destroyer is a fairly quick ship, but I shouldn't be seeing them powersliding through a grav well at those speeds. 3. The Victory, frankly, sucks the big one. After watching a Victory get spanked by a couple of Acclamator 2's, I'm convinced that the Victory doesn't deserve one of the precious capital ship slots. Make it a frigate instead and keep the capital ship slots for ISD's and up - maybe the Praetor or something. 4. The free capital ship at the start needs work. Right now you'd be silly to take anything other than an ISD II as your freebie. And if you include any of the SSD's, everyone is going to take one of those as their free ship. 5. Resource production needs increased to match the costs of the new ships. As it stands, the Golan III represents such a huge investment you're better off with a fleet. 6. I may be wrong on this one, but the Dreadnought seems awful weak. I always thought the selling point of the dreadnought was it's incredible toughness and heavy weapons, with the downside of requiring masses of crew. At the moment, it can barely scratch an Acclamator, and has much less hitpoints. I'm not sure that it's weapons need upgraded, but it should be a much tougher ship than it is now. 7. Victorys and ISDs all carry a full invasion force. Why don't they have the colonize ability? 8. The strike craft complements seem a little small. The ISD should carry 6 squadrons (1 Int, 3 Ftr, 2 Bmbr) rather than 3. 9. Shields seem to regenerate incredibly fast. Probably at bit too fast. I think the regen rates, especially on the cruisers and cap ships, need toned down a bit. I'm really looking forward to the full release of this mod. Keep up the great work.