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Lord_Frederick1

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Everything posted by Lord_Frederick1

  1. I am sorry if i should not ask this but a few mouths ago i was playing with the first sins star wars mod and it was working great an i been waiting for the new mod but... around september i lost the internet (cost of the service which was around $70.00) and which this means that i cant get the recent patch for sins so i can play the game. I know no one else that can help me with this because no one else i know has acces to the internet. so can some one help me How am i able to post because i go to college but they do not allow installing so i cant use inpulse unless i can install it on a flash drive if possible tell me how.
  2. I got a quick question also EvilleJedi in the main release of the mod (this might have been answer Earlyer) the mod for sins is only going to be empire or it it over time going to include the other races of star wars like in homeworld 2 (which i am now looking for to play with the star wars mod on it but still love sins)?. sorry if i sound stuped just want to double check.
  3. thank you i needed to know that thank you hope to see it soon
  4. do you know if the main mod is out yet its the 31st or is it held up please respond
  5. Well it is may 31st i am hopeing the mod is out today please tell me it is soon i have played the beta way to many times (I need super SD i need power!!!!!!!!!)
  6. today is may 31 is the mod coming out today or is it not thoe it still might be still to early in the morning ( i live on the west cost and this post is about 9:30 AM).
  7. it is the alcamater class 1 ship (sorry my spelling sucks) and it has the abilty of con. the ship is in the friget class tab of the first ship yard and it is the bottom left ship
  8. I am sorry if was mine report it is my first time with a mod and reporting issues it will not happen again
  9. now that brings me back in the EAW that would make the game a lot more challenging the over powering empire(the good guys) Vs the crap fleet that is no good in direct assult. The Rebs should base there main powers in insurrection and cause ships to fight ageist there nation like the upgrade for the human race (sorry forgot there name) in the sins game but in a larger view of that there should be a black market for the rebs to buy other races ships or an idea that was made in the expansion to EAW Please in the name of god plase have the rebs have there ships as carriers like in the movies when i played EAW and you had to bring the damn fighters and bombers separately really suck but if you do have it like the other races it would be very good and one thing to have with the rebs fighters and bombers have more than one type like A-wing B-wing ect. What might work in that idea of the trans mitter taking over other planets is a good idea but...... have the transmitters have a ability of Civil uprising of other planets and over time production of that world would decrease and the ships in orbit (trade, construction and the mining ships rebel ageist there owner) and you as the reb get the resources made by that planet until a certain point of which you get the planet unless the empire uses an ability of which only an orbital transmitter around that planet, that is police action of which stops the rebs from taking that planet and ends that ability on the planet..... and have it use antimatter to make it fare...later on the Empire can resource an upgrade of civil discipline that resits the reb. ability of Civil uprising. if possable think about it and please tell me what you think
  10. That sounds pretty good it doses need that
  11. I have never seen a Defender class SD that is realy nice looking
  12. It is that ship but as the empire it will take you some time to build these ships but hay its worth it even one star destroyer can take on any three or four other capital ships with no problem (I like the range of the ships but my favorite is the Republic attack cruiser) Theo i haven't fully used the Victory but that will be soon but what i am waiting for is the Super Star Destroyer On that note EvilleJedi is there a possability of the Eclipse star destroyer being in this mod if it has not already been ask
  13. I have ran a 4 v 4 120 planet map for more than 7 hours nothing went wrong and my settings on max nice mod i hope to see more soon thanks Warlords All hale the Empire All hale EvilleJedi
  14. On my report on bugs or glichs have not ran into any yet thoe the Republic Attack Ship has a glow to it like it was from hevan but from that no problems on my computer..... if possable turn down the damage rate of the new ship a little bit it is like one hit kill agiest any thing...... If it is in the main mod dont read this if you can can you have the turrents move in the direction at they fire please if possable
  15. Very nice mod (my first mod for me that has work) nice job on the ships hope to see more soon You have done much better then LucasArts could have done for the star wars games All hale the Empire
  16. never mind last post made to many directorys in mod folder (that sucks i made my self look stuped).
  17. I am sorry if this is not the right place to ask but... I got the beta for the star wars mod but i have ran into some diffaculty (sorry my spelling sucks) trying to run it ingame I can see it in the mod option but when i activate it and play a single player game i do not see any of the ships ....have tryed all 3 races and no differance....... please help specs Windows vista 32 bit Game version 1.05

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