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DontGetCrabs

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  1. Okay this is all very basic and would need to be expanding. This would let you use all eras naturally with the economy and techtree. Example Tech Tree: Old republic era Ship< Venator-class Star Destroyer ------------------ Star Destroyer 1000g 500m 250c 5000g 2500m 1000c Weapon< Heavy Turbo Laser -------------------------- Heavy Turbo Laser 2 500g 0m 500c 2500g 250m 2500c Income< Double income rate ------------------------- 2.5x income or 3 15000g 10000m 5000c some huge ass amount of stuff here okay now that I have that the price to build the ships needs to be leaps and bounds diffrent too, if like a vent is 2000c 1000m 250c the SD would need to be like 3 or 4 times that much to build. Now the SD would have HTL's and HTL2's. The HTL2's would do like 2 or 3 times to whatever ships you want to be Old Republic era. And the Vent only has HTL's. This would be more natural turn of events causing the older ships to linger about but fade away. Then just repeat in some way. I have a few other ideas to make it more natural. Use the alliance system already in place. Then use the star/planet system to make the rebel alliance have a corellan star, whatever star for mon cal, and a star for the emp, the corellan star would be smaller, as would the mon cal, and the emp star would be pretty big. That way the corellan player would need to hook up with the mon cal player. Have a star chock full of resource rich planets but full of pirates making it the nal hutta system or kessle system. Once again needs to be expanded upon. That would open up all sorts of fun gameplay mechanics. You could make many races where correllans can only make smaller frigets and such. Bothans could use scouts, mon cal could bulid heavy ships. Making each race depend on each other to take the self sustained empire. Also the phase lanes are no problem in fact that keeps it more real imo. Just make a lane from each star to every planet in the star system, boom problem solved.

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