Jump to content

Montaz-Mautino

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Montaz-Mautino

  1. Well it seems -RUs appeared when I harvested and had in stock more than 2.000.000 RU but it could be something else. So what you guys are saying is that RU injection is an absolute necessity if you don't want to spend your time moving away your mining ships every 5 min ? And what about Nav Buoy, now that you can build them, the alliance cpu is always building one, and there doesn't seem to be a way to destroy them, or is there ? About mole miners, can't you use the docking path of HW 2? I wish I could help, butI don't know shit about coding...
  2. Yep, I just noticed that. I noticed that just like in 0.45, the mole miners sometimes get stuck in mining ships after unloading an ore load. And in the Cron Drift map, there are huge asteroids, some considered exploitable by mole miners and some not, but when you ask an mole to harvest it, it goes by it, and stops moving. Also I had several negative amount of RU showing up when highlighting a cluster of RU. Are these, related to their respective maps, or general bugs ? One other I'd like to know is what you advise me to put, as far a game settings and map are concerned if I want to play 1v1 with a friend for a long 0.60 game. I want to be able to count on ressources more than injection. Thank you
  3. Ok, well thanks for everything ! I'm about to test oldships cause I loved those of 0.45. Does this file includes the Clone War era ships, or are they in the 0.50 already. Cause I remember seeing the Venator and the ancestor of the tie Fighter, but there has to be more than these, right ? One thing: What's the difference between the ships in 0.45 and 0.50, weapons wise. I noticed they were now more frequently disarmed, and you can't highlight them when browsing the hull of a ship. Is this the only modification, because I remember Evillejedi saying the mass of ships weapons in the battle was making the 0.45 laggy. Oh well, I'm off for a game. I wish the chat wasn't so desperately empty, I want to play online.
  4. No, when I play Vs cpu, the cpu is whatever I want him to be, usually Alliance (I read on the forums the game would crash if I were to try and play angainst an Empire cpu). It's really a shame that descriptions of the ships have been deleted, it was kind of helpful. I noticed some new features that I don't understand: In game mode, what is "scenarios" ? what is "OFFLINE ONLY" ? In starting fleet what is "Custom" ? And what does "None" do ? What are "carriers processed", "auto fighters", "fighters spawn delay" ? What use are the NO FLARE maps ? What is CIS faction ? And finally, are there any maps I should avoid while playing vs cpu and/or vs human, because I think Mon Calamari crashes the game. Do you have an advice regarding the best map for 1v1 in multiplayer ? Is this the right place to ask this kind of question, becaue I looked on the site an in the readme but there's no such thing as a manual. Thanks again everyone, especially Evillejedi
  5. Thanks again, I tried Multi and it worked after countless efforts. First I had to put the original music.Big in order to have the SW music during the menu, then (just as Evillejedi said in another post) I had to have 2 EXACTLY identical Homeworld2 folders for the 2 different pc. After that I had a "unavalaible network" issue, which I solved by re-registering a direct play dll. Then I wasn't able to see any game on LAN on any of the 2 machines, so I launched Hamachi which did nothing. Finally I tried TCP/IP and it worked ! Didn't have the slightest bit of lag. Whats odd though is that I still have all the originals HW2 .big files in the folder, and in player VS cpu it makes me laggy. So I tried deleting random HW2 .big files to improve gaming and it works. Only thing is I have to delete them on my other pc if i want multi to works. God this mod is hard to get to run, but the satisfaction is immense afterwards.
  6. Thanks harvey032186 it works, at least in skirmish, but I don't understand... I just re re re did exactly the same procedure (files from "latest version", clean install, patch etc) and this time it worked, murphy's law strikes again. Only thing is SW musics won't play, I guess it's because I deleted the old "music.Big" file. I am going to try multi
  7. Hi, I have exactly the same problem and specs as meddelertobi, except I have the english.big file, so it's not that. I was wondering if it has something to do with dual core of some brand or anything hardware related ? Also, strange things happen, like the main menu looks just like the normal HW2 menu. And when I delete the old music.big file, I won't hear the SW music on the main menu. Here's my log. it doesn't say there's a crash but it crashes still. I don't understand, it used to work on my machine... Also, I have all the original HW2 .big files in the Data folder, because when I try to get rid of them, the game won't launch (at least that's true for english.big and Homeworld2.big) Fri Nov 02 13:43:11 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'Z:\Program Files\Sierra\Homeworld2\data\locale\english' Loaded Archive: 'english.big' Loaded Archive: 'Planetpack.Big' Loaded Archive: 'SWSOUND.Big' Loaded Archive: 'SWMUSIC.Big' Loaded Archive: 'SHIPHODS.Big' Loaded Archive: 'CORE.Big' Uing ..profiles\ for profiles folder Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference GAME -- Using player profile Mtz Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 1 Using NVIDIA Corporation's 2.0.3 GeForce 7900 GS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9371) Loaded Archive: 'englishSpeech.big' Failed to Load Archive 'Z:\PROGRAM FILES\SIERRA\HOMEWORLD2\DATA\Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : Z:\Program Files\Sierra\Homeworld2\data Movie::Play : Unable to find sound file data:Sound/Music/ANIMATIC/logo Resetting fp control word. CmdLine: -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor Creating new profile name:Player1 folder:..\PROFILES\Profile1\ GAME -- Using player profile Player1 GAME -- Using player profile Player1 Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL Please tell me you have an idea

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...