Hello. I am having trouble with some ship spawning. It's probably something obvious that I just don't see, or maybe its a faction issue(I doubt). So when I add a Fighter Bay in the hard points files, a Fight Bay ship point on the ship, and give the ship the ability to spawn ships, I keep getting exceptions. I added this for an Underworld ship. It's is the Aggressor or Krayt, what ever you would like to call it. Here is the coding for the hardpoint's of the ship: <HardPoints>
HP_KRAYT_SHIELD_GEN,
HP_KRAYT_MEGAWEAPON_ION,
HP_KRAYT_MEGAWEAPON_DAMAGE,
HP_KRAYT_TURBOLASER_LEFT,
HP_KRAYT_TURBOLASER_RIGHT,
HP_KRAYT_TRACTOR_DUMMY,
HP_KRAYT_ENGINES,
HP_KRAYT_FIGHTER_BAY
</HardPoints> The Space Behavior: <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SELF_DESTRUCT, SPAWN_SQUADRON </SpaceBehavior>
And the Hard point for the Fighter Bay: <HardPoint Name="HP_KRAYT_FIGHTER_BAY">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
<Attachment_Bone>HP_trac_bone</Attachment_Bone>
<Collision_Mesh>HP_trac_bone</Collision_Mesh>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
</HardPoint> It just gives me exceptions... So please help?