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Filo

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Everything posted by Filo

  1. Yeah, I've read some about SOTE and in fact landing platforms are there too, but... there is nothing more which is a similar idea. Golan/XQ platforms are on most mods. The idea to build them only on most importnant planets is from z3r0x mod, ok, but if I use something not mine, I write it below. And everyone can 'invent' new planets or realistic scales. The rest like Ship Yard Building (which I just HATE) doesn't appear in this mod. So where are your 'LOT ideas very similar or the same as in sote' huh? Please don't tell me that I stealed or copied something, could you? I invented myself all of those ideas. This post was based on information from this site: http://forums.filefront.com/sw-eaw-modding-mapping-editing/298359-mod-sote-tbr.html Maybe something changed, but again: I invented myself all of those ideas.
  2. Yeah, 100 ewoks per quad ;D And upscaled one - commander with termal detonators and wooden ewok starfighters ;D ;D ;D YES, I still prefer canon
  3. Yeah that's true Ctrl+C, Ctrl+V and mod ready xD Anyway, could I use your mandalorian soldier model? : First I wanted to reskin Boba Fett, but I noticed he has a jetpack so he can not be. I have an idea. I could create the GC where there wouldn't be Empire and Rebels, but it will be full of mini-factions like Naboo, Corellians, Geonosians, Mandalorians, Hapans, Mon Calamari, Ewoks (!) and others. But in separate mod, cause it would be non-canon. BTW Why did you changed avatar? I liked the old one, altough it's manga ;D
  4. What should happen?
  5. I don't think so. I don't need your permission because this is my PRIVATE mod. I posted tech tree here cause I wanted to listen to opinion of experts Well... BTW: Even if I will publish this mod, why your permission is needed? You don't have the copyright for Mando's :
  6. OK, I found that: STORY_TRIGGER REMOVE_UNIT hero name Empire_AI_Heroes_xx Where the xx in tag is numers from 07 to 12 or something like that. For more info look there: http://forums.filefront.com/sw-eaw-modding-mapping-editing/276967-removing-units-certain-tech-level.html Anyway it's simple. I just need to have models of Mara with saber and without saber, and code three different variants. Next- when one spawns, the other disappears. Easy. ------------------------------------------------------ Ok, I will make all 3 other factions. Each one will be available in other GC: -Mandalorians ('Mandalorian Crisis') -Confederate Remnant ('The New Droid Army') -Black Sun pirates ('Pirates at War' or 'Shadows of the Empire') BTW: I forgot about Dash Rendar to rebel heroes, but i'm not sure about it... But why am I writing there? It probably won't be the public mod...
  7. It was on Filefront EaW forum, and it -I guess- was also used in Avenger's Conflict in Space. (Replace Piett with Accuser by Piett with Executor). It was something like if I good remembered BTW Nice avatar EDIT: Maybe I should move Assault Gunboat to TL3, and at TL4 make TIE Avenger?
  8. All good ideas are already used, I don't think I would make something new. I.e. I can make Consortium into Confederate Remnant, but it was also seen in some mod. IMO the Black Sun pirates are more canon than Zann Consortium. Anyway it won't appear in most GC's because the most importnant for me is Rebel-Empire conflict. At least it was Galactic Civil War between Galactic Empire and Alliance to Restore Republic, and any third faction which is more powerful than pirates from EaW is a bit non-canon.
  9. I hate manga & anime > I was just making SOVIETS AT WAR mod, which replaces Galactic Empire with Soviet Galactic Empire, so there are some red stars, cccp's and hammer&sickle's on all imperial textures. But I also wanted some real soviet units in my mod, so here it is: http://en.wikipedia.org/wiki/List_of_World_War_II_military_vehicles_by_country#Soviet_Union
  10. Thank you But I'm afraid it will be only my personal mod. But who knows... Oh I've forgot about the Underworld, but I think I won't make too much changes. I will only change it into Black Sun, and replace Tyber with Xizor and Urai with Guri. Or maybe I could move some units to new faction of Mandalorians like in Droid's Mod
  11. At start: my english is still weak, sorry for mistakes Well... I've always prefered holding to the star wars canon, as strong as is it possible, and I was getting irritated, when I saw units like Tartan or... the whole Consortium. OK, I can understand MPTL (Rebels needed an artillery), or Lancet (Empire needed flying unit). But why is there a stupid, never seen before Tartan in the place of Carrack? Carrack wasn't good? And what is the reason of creating 2-M repulsor tank when there is IFT-T known from both Battlefronts? And T-2B and T-4B tanks were a good idea(rebels haven't got many vehicles), but I think they shouldn't replace good old T-1B and T-3B, they should be just next to them. I decided to start my personal mod, which makes the game as canon as is it possible (I mean: not "unplayable, but canon", of course some units have to be keeped to save the balance and gameplay) and -by the way- add some units and ideas from other mods. Do you understand? Max gameplay with max canon I don't want to release that but I wanted you guys to see this: OK, that's all. What do you think about that? Cut something, or maybe I forgot something importnant? Please, comment.
  12. Yeah, I guessed the 1 is enable and 2 is disable. ;D But thanks of course. And thx about this prereq parameter. I think I will find the rest Thread closed.
  13. ...can anyone help me? ???
  14. But there was an UT-AT Walker, right? And is that tank canon? I haven't seen that on starwars.wikia.com ...
  15. eaw.filefront.com look for z3r0x Foc Mod.
  16. I thought its a walker?
  17. OK I know, I have already made this "upgrade" with heroes using or something like that, so I know. But I can't find a story plot which replaces z-95 with x-wing. -------------------------------------- EDIT: OK, I found <Event Name="Rebel_ActI_Mission_Three_Unlock_XWings"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>BUILDABLE_UNIT</Reward_Type> <Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1> <Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2> <Prereq>Rebel_ActI_Mission_Three_Post_Mission_Speech_01</Prereq> </Event> What should I do, to make this replace at Tech Level 2? (I think something with ?)
  18. OK, thanks. What about the story plot? Just tell me which file
  19. I think I can, but could you tell me in which file those plots are? And you told that "in skirmish its hellisly easy". Ok, maybe easy, BUT HOW? Again, hope this is correct
  20. Hello At start- sorry for mistakes, I still learn english :/ Hope you will understand me So, i found here http://www.imperialassault.com/rote/republic.htm something like an "upgrade unit". How can I do that? I mean: i.e. at Tech level 2 there are Assault Frigate mk.1 and Victory I-class Destroyer, but at Tech level 3 they will be erased from build menu, and will be replaced by Assault Frigate mk.2 and Victory II-class Destroyer. Also all builded units will be replaced with new version. Please help!

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