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KingA

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Everything posted by KingA

  1. New conversions MC90 (SOTE Team) http://img129.imageshack.us/img129/5974/newmc2ss5.jpg
  2. It was to magnificently to have Star_Base from some defensive ability and stations Golan ;D The Space Port is stronger and more more resistant from Space Base,and his defence ( plot) it against fighters is so strong that the cruiser can destroy even in battle of one-on-one, without no serious damages.
  3. There now this lets in tactics of attack sure changes always on enemy's base if consciousness is that after it destruction on station hangar_bay it can appear something which can yet settle about fates of battle. So this would make difficult somewhat game. It would will add ability well LASER_DEFENSE for StarBase ?it lacks her antimissile protection
  4. JC add the Golan Defense Station built with upgradable (Golan 1>2), to large planetary centres how Coruscant,Kuat,etc.and GDS lvl 1 on smaller planets how Kamino,Bakura etc there now it on all.on map GC. Is possible addition them ability LASER_DEFENSE or CLUSTER_BOMB ? Whether it is possible to add ability for StarBase or SpacePort -DEPLOY_SQUAD ( or to name her DEPLOY_RESCUE_FLEET) there now from this in order to she pulled off small fleet?. It fleet was it been possible was with this to only 3 times was call in and every time called in fleet she was to larger and stronger.
  5. JC can you make two separate folders with AI -a)with easy level(AI to be less active) and -b)with hard level (AI to by more active ). Not change amounts of garrisons to StarBase or SpaceSport- I like challenges ;D And good jobs.THX!
  6. I have made reinstallations of games(+FOCmapeditor+patch1.1) and SotE mode,and still the same problem,a first unit (stormtrooper squad) on planet can't move (from reinforcement point). http://img293.imageshack.us/my.php?image=trooper01op5.jpg
  7. It was great if heroes (Vader,Palpatine.Luke,etc) lived once only.
  8. I have this problem on other maps too :Saleucami ,Gamorr,Muunilinst
  9. not yet,it concerns for Alpha 5 In version Alpha 5: Nebulon B has 300m(0.7 or 0.45 (Alpha 6 ?)scale size) - ok,but Imperial Strike Cruiser has 450m (0.25 scale size)-and add Loronar Strike Cruiser (Imperial SC) unit ability->TRACTOR_BEAM
  10. Frigate Nebulon B need scale size down (its to big)
  11. new map Hoth , nice.
  12. JC how will be number of fighter on Venator SD ?
  13. JC can add several (5-7) Jaggernaut for mercenaries (Mandalore Mercenaries Squad)?
  14. I want be a tester but I am toster(C3PO) :'( thx JC
  15. The A6 Juggernaut model was twice as large as its predecessor B5 Juggernaut,three hundred troopers and equipment, a complement of close support craft like speeder bikes and light airspeeders, or a mix of both. ... two turreted projectile launchers, loadable with variable-yield concussion grenades for close support or missiles for added anti-armor firepower.
  16. It add for rebellion (tech lvl 3 or 4)
  17. hmm ok. I will wait for 5 it. But meanwhile, I will be tired as make icons for game (for my personal mod ) Guri will be added for empire or rebellion ?
  18. ee... for certitude, I still test alpha 3 mod. And I try to apprehend as make pretty icons.
  19. I want to be a beta tester for SOTE.
  20. Soontir Fel icon. JC you can use my icon Soontir Fel
  21. distribute Katarn Commando's on two groups,- 6 members in every team Kyle Katarn -Team 1 (Katarn Commando's) 3 or tech lvl 2 3 1? 1? 0 R_Ground_Officer_Academy,R_Ground_Research_Facility or Rebel_Command_Center? Lt.Page -Team 2 (Page Commando's ) 4 4 1?--> 1? 0 R_Ground_Officer_Academy,R_Ground_Research_Facility or Rebel_Command_Center? TimeLine and TechLvl. TimeLine 0 (0-3ABY) tech lvl 0 TL 1 (-3ABY) tech lvl 1 TL 2 (-4ABY) tech lvl 2 TL 3 (5-6Aby) tech lvl 3 TL 4 (7-8AbY) tech lvl 4 TL 5 (9-10ABY) tech lvl 5
  22. Hi!! I propose Emperor's Elite Guard - build to Yinchorr,Carida,Byss and Coruscant. add Death Commandos - (Noghri ) personal assassins of Emperor Palpatine.

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