I have some ground forces here, that refuse to fire on enemies, if they are to close, like about 5meters. The codes look ok, nothing special with them. <Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Infantry </UnitCollisionClass>
<FormationSpacing> .6 </FormationSpacing>
<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .1 </OverrideDeceleration>
<FormationOrder> 2 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<Scale_Factor>1.5</Scale_Factor>
<Affiliation>Underworld</Affiliation>
<Required_Timeline>0</Required_Timeline>
<IsBuildable>Yes</IsBuildable>
<Size_Value>10</Size_Value>
<Armor_Type> Armor_Infantry </Armor_Type>
<Damage>6</Damage>
<Tactical_Health>80</Tactical_Health>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<Create_Team>Yes</Create_Team>
<Projectile_Types>Proj_Hand_Blaster_Red</Projectile_Types>
<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy> Infantry, 1.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
What I am not sure about is this: <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance> Anyone an idea, why my units arent good at close combat?