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Clone_Commando

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Everything posted by Clone_Commando

  1. I got some ideas: Tri-droid http://images.wikia.com/starwars/images/5/5b/Tri-droid-CHRON.jpg HMP http://images.wikia.com/starwars/images/2/25/HMP_Sticker.jpg Homing Spider Droid http://images.wikia.com/starwars/images/e/ea/OG-9_CG.jpg and of coarse the GAT http://images.wikia.com/starwars/images/5/51/GAT.jpg
  2. Yep it doesn't work.
  3. Unable to find file.
  4. Sure: http://empireatwar.filefront.com/
  5. Me too, this looks good.
  6. Unfortunatly, the only way I know how is to turn the game volume up lol, but I don't think there is a way.
  7. Hmm, well I guess you could browse through sfxevent files and attach it to a prop, or do somethingelse. :-\
  8. Did you use this one
  9. It does, some are just faint, and you need to wait like a few mins.
  10. About the SD, what does it do now?
  11. - Check the affiliation of the cloud cars - What did you want the Star Destoyers to do? - Try looking at the mineral pad/outpost pad to do that (not sure if it can be done though) - What I do is get the Kessel prop (the land one with those VSD's around it and hide it somewhere (makes the sound every once in a while)
  12. Just change 99 to 5
  13. Sure, here: <GroundStructure Name="Droideka_Spawn_House"> <GUI_Bounds_Scale>0.01</GUI_Bounds_Scale> <Text_ID>TEXT_STRUCTURE_DROIDEKA_SPAWN_HOUSE</Text_ID> <Friendly_Spawn_Text> TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_DROIDEKA </Friendly_Spawn_Text> <Enemy_Spawn_Text> TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_DROIDEKA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_DROIDEKA </Enemy_Spawn_Text> <Land_Model_Name>UB_DROIDWORKS.ALO</Land_Model_Name> <Icon_Name>i_button_ub_droidworks.tga</Icon_Name> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Land</Death_Explosions> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust> <Behavior>UNIT_AI</Behavior> <LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior> <Spawned_Indigenous_Units_Type>Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid</Spawned_Indigenous_Units_Type> <Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds> <Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity> <Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs> <Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius> <Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance> <Max_Distance_From_Spawner>150</Max_Distance_From_Spawner> <Spawned_Indigenous_Pack_Type>Destroyer_Droid_Company</Spawned_Indigenous_Pack_Type> <Influences_Capture_Point>False</Influences_Capture_Point> <Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range> <Is_Visible_On_Radar>No</Is_Visible_On_Radar> <Radar_Icon_Size>0.08 0.08</Radar_Icon_Size> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase> <Select_Box_Scale>180</Select_Box_Scale> <Mass>1.0</Mass> <Scale_Factor>1.0</Scale_Factor> <Shield_Points>0</Shield_Points> <Tactical_Health>500</Tactical_Health> <Autoresolve_Health>500</Autoresolve_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>1000</Energy_Capacity> <Energy_Refresh_Rate>50</Energy_Refresh_Rate> <Affiliation>Underworld</Affiliation> <Victory_Relevant>No</Victory_Relevant> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <CategoryMask>Structure</CategoryMask> <Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds> <Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates> <Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> Frigate | Corvette </Space_Layer> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Score_Cost_Credits> 500 </Score_Cost_Credits> <Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDEKA_SPAWNER</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> </GroundStructure>
  14. No it's not difficult I made a droideka spawn house a long time ago.
  15. He's trying to help you.... but if you won't listen then have fun in jail......don't drop the soap .
  16. You can't do it period. This argument is pretty pointless so don't do it unless you want to go to jail.
  17. Multiplayer Infantry Marker Open Multiplayer_Structure_Markers.xml and put in Under Team 00's: <MultiplayerStructureMarker Name="Team_00_Trooper"> <Is_Marker>Yes</Is_Marker> <Marker_For_Specific_Object_Type> Stormtrooper, Underworld_Merc, Rebel_Trooper </Marker_For_Specific_Object_Type> <Land_Model_Name>RI_INFANTRY.ALO</Land_Model_Name> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Scale_Factor>1.25</Scale_Factor> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Trooper_Speical"> <Is_Marker>Yes</Is_Marker> <Marker_For_Specific_Object_Type> Plex_Soldier, Scout_Trooper_No_Bike, Underworld_Disruptor_Merc </Marker_For_Specific_Object_Type> <Land_Model_Name>RI_PLEXSOLDIER.ALO</Land_Model_Name> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Scale_Factor>1.25</Scale_Factor> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> Turret and wall Markers <MultiplayerStructureMarker Name="Team_00_AA_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Aircraft_Turret, Rebel_Anti_Aircraft_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_AI_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_TURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_AV_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall, Wall </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-MID.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall_Corner"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall_Corner, Wall_Corner </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-corn.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall_Inside_Corner"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall_Inside_Corner, Wall_Inside_Corner </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-Inside-crn.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> To put them on all the teams put 01 and 02 after "Team_".
  18. That's nice but this is the wrong place.
  19. That's the only pics of the escort carrier, I tried Google, MSN, and Wookieepedia, same with the Dropship and APC.
  20. Damaged Buildings! they would be good for maps that you want to look wartorn (like Mygeeto). Or even rubble piles.
  21. The Imperial "Combat" Escort Carrier from Rebel Strike: http://images.wikia.com/starwars/images/9/9d/Imperial_Escort_Carrier.JPG Imperial Dropship: http://images.wikia.com/starwars/images/1/1f/Rebelstrike_092403_x1.jpg and the APC: http://images.wikia.com/starwars/images/8/8c/IMG_1307.jpg
  22. Well heres Coduser's Vulture Fughter he made, all credit goes to him: http://img520.imageshack.us/img520/4773/vulturereskinqa2.th.jpg Download Link: http://www.megaupload.com/?d=EE0LOIG0
  23. Well, i might do a V2, lol when I originally had the idea it was supposed to be circular platforms but rectangles are better. And in V2 I might add the thierd faction.

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