
Clone_Commando
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I got some ideas: Tri-droid http://images.wikia.com/starwars/images/5/5b/Tri-droid-CHRON.jpg HMP http://images.wikia.com/starwars/images/2/25/HMP_Sticker.jpg Homing Spider Droid http://images.wikia.com/starwars/images/e/ea/OG-9_CG.jpg and of coarse the GAT http://images.wikia.com/starwars/images/5/51/GAT.jpg
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Yep it doesn't work.
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Unable to find file.
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Re: SMG EAW/FOC Editor
Clone_Commando replied to Mith_rawn_undo's topic in EAW Mods General Workshop
Sure: http://empireatwar.filefront.com/ -
Re: SMG EAW/FOC Editor
Clone_Commando replied to Mith_rawn_undo's topic in EAW Mods General Workshop
Me too, this looks good. -
Unfortunatly, the only way I know how is to turn the game volume up lol, but I don't think there is a way.
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Hmm, well I guess you could browse through sfxevent files and attach it to a prop, or do somethingelse. :-\
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Did you use this one
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It does, some are just faint, and you need to wait like a few mins.
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About the SD, what does it do now?
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- Check the affiliation of the cloud cars - What did you want the Star Destoyers to do? - Try looking at the mineral pad/outpost pad to do that (not sure if it can be done though) - What I do is get the Kessel prop (the land one with those VSD's around it and hide it somewhere (makes the sound every once in a while)
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Just change 99 to 5
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Sure, here: <GroundStructure Name="Droideka_Spawn_House"> <GUI_Bounds_Scale>0.01</GUI_Bounds_Scale> <Text_ID>TEXT_STRUCTURE_DROIDEKA_SPAWN_HOUSE</Text_ID> <Friendly_Spawn_Text> TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_DROIDEKA </Friendly_Spawn_Text> <Enemy_Spawn_Text> TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_DROIDEKA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_DROIDEKA </Enemy_Spawn_Text> <Land_Model_Name>UB_DROIDWORKS.ALO</Land_Model_Name> <Icon_Name>i_button_ub_droidworks.tga</Icon_Name> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Land</Death_Explosions> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust> <Behavior>UNIT_AI</Behavior> <LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior> <Spawned_Indigenous_Units_Type>Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid</Spawned_Indigenous_Units_Type> <Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds> <Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity> <Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs> <Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius> <Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance> <Max_Distance_From_Spawner>150</Max_Distance_From_Spawner> <Spawned_Indigenous_Pack_Type>Destroyer_Droid_Company</Spawned_Indigenous_Pack_Type> <Influences_Capture_Point>False</Influences_Capture_Point> <Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range> <Is_Visible_On_Radar>No</Is_Visible_On_Radar> <Radar_Icon_Size>0.08 0.08</Radar_Icon_Size> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase> <Select_Box_Scale>180</Select_Box_Scale> <Mass>1.0</Mass> <Scale_Factor>1.0</Scale_Factor> <Shield_Points>0</Shield_Points> <Tactical_Health>500</Tactical_Health> <Autoresolve_Health>500</Autoresolve_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>1000</Energy_Capacity> <Energy_Refresh_Rate>50</Energy_Refresh_Rate> <Affiliation>Underworld</Affiliation> <Victory_Relevant>No</Victory_Relevant> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <CategoryMask>Structure</CategoryMask> <Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds> <Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates> <Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> Frigate | Corvette </Space_Layer> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Score_Cost_Credits> 500 </Score_Cost_Credits> <Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDEKA_SPAWNER</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> </GroundStructure>
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No it's not difficult I made a droideka spawn house a long time ago.
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How can I add FOC models on EAW?
Clone_Commando replied to Nomada_firefox's topic in EAW Mods General Workshop
He's trying to help you.... but if you won't listen then have fun in jail......don't drop the soap . -
How can I add FOC models on EAW?
Clone_Commando replied to Nomada_firefox's topic in EAW Mods General Workshop
You can't do it period. This argument is pretty pointless so don't do it unless you want to go to jail. -
Multiplayer Infantry Marker Open Multiplayer_Structure_Markers.xml and put in Under Team 00's: <MultiplayerStructureMarker Name="Team_00_Trooper"> <Is_Marker>Yes</Is_Marker> <Marker_For_Specific_Object_Type> Stormtrooper, Underworld_Merc, Rebel_Trooper </Marker_For_Specific_Object_Type> <Land_Model_Name>RI_INFANTRY.ALO</Land_Model_Name> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Scale_Factor>1.25</Scale_Factor> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Trooper_Speical"> <Is_Marker>Yes</Is_Marker> <Marker_For_Specific_Object_Type> Plex_Soldier, Scout_Trooper_No_Bike, Underworld_Disruptor_Merc </Marker_For_Specific_Object_Type> <Land_Model_Name>RI_PLEXSOLDIER.ALO</Land_Model_Name> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Scale_Factor>1.25</Scale_Factor> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> Turret and wall Markers <MultiplayerStructureMarker Name="Team_00_AA_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Aircraft_Turret, Rebel_Anti_Aircraft_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_AI_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_TURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_AV_Turret"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall, Wall </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-MID.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall_Corner"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall_Corner, Wall_Corner </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-corn.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> <MultiplayerStructureMarker Name="Team_00_Wall_Inside_Corner"> <Text_ID>TEXT_STRUCTURE_WALL</Text_ID> <Is_Marker>Yes</Is_Marker> <Galactic_Model_Name></Galactic_Model_Name> <Space_Model_Name></Space_Model_Name> <Marker_For_Specific_Object_Type> Empire_Wall_Inside_Corner, Wall_Inside_Corner </Marker_For_Specific_Object_Type> <Land_Model_Name>RB_BASEWALL-Inside-crn.ALO</Land_Model_Name> <Scale_Factor>1</Scale_Factor> <Behavior>MARKER</Behavior> <Is_Discardable>false</Is_Discardable> <Affiliation>Neutral</Affiliation> <Include_In_UI_Map_Header>false</Include_In_UI_Map_Header> </MultiplayerStructureMarker> To put them on all the teams put 01 and 02 after "Team_".
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That's nice but this is the wrong place.
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Damaged Buildings! they would be good for maps that you want to look wartorn (like Mygeeto). Or even rubble piles.
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Public Useable Units
Clone_Commando replied to Ghostly_Substance's topic in EAW Mods General Workshop
Well heres Coduser's Vulture Fughter he made, all credit goes to him: http://img520.imageshack.us/img520/4773/vulturereskinqa2.th.jpg Download Link: http://www.megaupload.com/?d=EE0LOIG0 -
Well, i might do a V2, lol when I originally had the idea it was supposed to be circular platforms but rectangles are better. And in V2 I might add the thierd faction.