Jump to content

Clone_Commando

Members
  • Posts

    39
  • Joined

  • Last visited

Legacy Profile Fields

  • INTERESTS
    Teh uber RedMage

Clone_Commando's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I got some ideas: Tri-droid http://images.wikia.com/starwars/images/5/5b/Tri-droid-CHRON.jpg HMP http://images.wikia.com/starwars/images/2/25/HMP_Sticker.jpg Homing Spider Droid http://images.wikia.com/starwars/images/e/ea/OG-9_CG.jpg and of coarse the GAT http://images.wikia.com/starwars/images/5/51/GAT.jpg
  2. Yep it doesn't work.
  3. Unable to find file.
  4. Sure: http://empireatwar.filefront.com/
  5. Me too, this looks good.
  6. Unfortunatly, the only way I know how is to turn the game volume up lol, but I don't think there is a way.
  7. Hmm, well I guess you could browse through sfxevent files and attach it to a prop, or do somethingelse. :-\
  8. Did you use this one
  9. It does, some are just faint, and you need to wait like a few mins.
  10. About the SD, what does it do now?
  11. - Check the affiliation of the cloud cars - What did you want the Star Destoyers to do? - Try looking at the mineral pad/outpost pad to do that (not sure if it can be done though) - What I do is get the Kessel prop (the land one with those VSD's around it and hide it somewhere (makes the sound every once in a while)
  12. Just change 99 to 5
  13. Sure, here: <GroundStructure Name="Droideka_Spawn_House"> <GUI_Bounds_Scale>0.01</GUI_Bounds_Scale> <Text_ID>TEXT_STRUCTURE_DROIDEKA_SPAWN_HOUSE</Text_ID> <Friendly_Spawn_Text> TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_DROIDEKA </Friendly_Spawn_Text> <Enemy_Spawn_Text> TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_DROIDEKA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_DROIDEKA </Enemy_Spawn_Text> <Land_Model_Name>UB_DROIDWORKS.ALO</Land_Model_Name> <Icon_Name>i_button_ub_droidworks.tga</Icon_Name> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Land</Death_Explosions> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust> <Behavior>UNIT_AI</Behavior> <LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior> <Spawned_Indigenous_Units_Type>Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid</Spawned_Indigenous_Units_Type> <Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds> <Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity> <Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs> <Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius> <Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance> <Max_Distance_From_Spawner>150</Max_Distance_From_Spawner> <Spawned_Indigenous_Pack_Type>Destroyer_Droid_Company</Spawned_Indigenous_Pack_Type> <Influences_Capture_Point>False</Influences_Capture_Point> <Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range> <Is_Visible_On_Radar>No</Is_Visible_On_Radar> <Radar_Icon_Size>0.08 0.08</Radar_Icon_Size> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase> <Select_Box_Scale>180</Select_Box_Scale> <Mass>1.0</Mass> <Scale_Factor>1.0</Scale_Factor> <Shield_Points>0</Shield_Points> <Tactical_Health>500</Tactical_Health> <Autoresolve_Health>500</Autoresolve_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>1000</Energy_Capacity> <Energy_Refresh_Rate>50</Energy_Refresh_Rate> <Affiliation>Underworld</Affiliation> <Victory_Relevant>No</Victory_Relevant> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <CategoryMask>Structure</CategoryMask> <Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds> <Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates> <Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> Frigate | Corvette </Space_Layer> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Score_Cost_Credits> 500 </Score_Cost_Credits> <Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDEKA_SPAWNER</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> </GroundStructure>

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...