Sure, here:
<GroundStructure Name="Droideka_Spawn_House">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_DROIDEKA_SPAWN_HOUSE</Text_ID>
<Friendly_Spawn_Text> TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_DROIDEKA </Friendly_Spawn_Text>
<Enemy_Spawn_Text> TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_DROIDEKA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_DROIDEKA </Enemy_Spawn_Text>
<Land_Model_Name>UB_DROIDWORKS.ALO</Land_Model_Name>
<Icon_Name>i_button_ub_droidworks.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Destroyer_Droid_Company</Spawned_Indigenous_Pack_Type>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Underworld</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> Frigate | Corvette </Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits> 500 </Score_Cost_Credits>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDEKA_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
</GroundStructure>