Well... I couldn't get the turrets working, but here's the FoC version of the mod: http://files.filefront.com/AT_TE_Minimod_V1zip/;6450949;;/fileinfo.html Here's the code I tried to use to get the turrets to work, just in case someone else wants to try:
<!-- AT-TE Hard Points -->
<HardPoint Name="HP_AT-TE_01">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_02</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_AT-TE_02">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_03</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_AT-TE_03">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_04</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_AT-TE_04">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleB_03</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_01</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_AT-TE_05">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleC_00</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_06</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_AT-TE_06">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Fire_Bone_A>MuzzleC_01</Fire_Bone_A>
<Fire_Bone_B/>
<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
<Fire_Cone_Width>5.0</Fire_Cone_Width>
<Fire_Cone_Height>5.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret>Yes</Is_Turret>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Hips_turret_05</Turret_Bone_Name>
<Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>250.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
</HardPoint>