I agree, particularly with the fact that not many people have gotten together( thank god for IA 2 for getting organised). but in truth, what most of you guys said, it goes down to coding. thats what seperates other mods from each other. Steiners mod makes the turrets on all ships visible, but none of the turrets swivel(i can't remember if IA 2 is doing this for their mod). if there is any real problem about art is the fact that the oldest art(evillJedi's for example) are being used the by next one and then that mods models are used again, with little change, until finally, the newest models(may have) taken from the precedesor are only commentating on who they took it from. even so, saying that you modeled it is half of the truth, mainly because you may have used Evillejedis models as a base/placeholder. bottomline, CODEING, bailknight, who makes beautiful looking projectiles, made all these different types of hardpoint coding. its a little hard(he makes it look easy), but what you must figure out is the different custom renders(1 and 2, 0 for default) and what the RGBA colors are. he worked hard for them, but soon, youll most likely see his projectiles being used in another mod, and him not recieving any credit. and another thing, its sad to see others mods and findings being taken and added to the individuals own mod and saying its their own models, or codes, or anything really, when the origin or the precedessor to the new mod, again, doesn't get credit. That might be a theory why so many aren't trying to put their work they did for days, months, possibly years, to the community, and then the next week, 1 or 2 more mods of the same thing are released. p.s. Evillejedi, your models will make IA 2 complete.