Not without proud, I can now announce that my spacebattle engine has reached the final state for phase 1 and can now be called complete. Extended bug search will be started soon. RoR's spacebattle engine contains 'loaded fighter tracking', that is destroyed 'ship-spawned' squadrons remain destroyed on the galaxy map, and the damage system. Significant ship damage is carried over to the galaxy layer. 'Significant ship damage' is the loss of shield generator and/or hyperdrive and hull damage (health < ca 50%). And some minor changes. For a first Tech-Demo I need an translator, who changes the English text file. Now, I will look into the galaxy map engine to finalize some concepts, and kill some annoying bugs. @sgt. hicks I hope the Tech-Demo will answer some questions. Patience!