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imp_fan

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  1. Okay, I'll post the some of the things I added/modded & see if that helps: Stormtrooper 1.0 250 Veers_Stt_Proj_Hand_Blaster_Red 20.0 300.0 1.25 Yes 250 250.0 0.5 Infantry, 1.0 Vehicle, 2.0 Air, 15.0 Structure, 1.0 Imperial_Stormtrooper_Squad 2250 Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper, Veers_Stormtrooper 9 6 No Proj_Hand_Blaster_Red 0.4 3.2 300.0 20.0 18.0
  2. I decided I wanted to make the Stormtroopers General Veers deploys from his AT-AT more powerful, so I created a new type of trooper in GroundInfantry.xml called "Veers_Stormtrooper" as a variant of the "Stormtrooper" unit. I changed several things such as Max_FOW_Reveal_Range, AI_Combat_Power, Targeting_Inaccuracy_Distance, etc.; & even created a custom Weapon for them in Projectiles.xml called "Veers_Stt_Proj_Hand_Blaster_Red" with increased Projectile_Damage, Range, & with a slightly larger beam width & length. The problem is noticable in the game when I go to deploy Veer's Stormtroopers, he says his audio line, the troopers begin their descent down the cables, & then once they're about halfway down the game causes an error & freezes, giving me an option of reporting the error or debugging (I'm using Win. XP Prof..) I'm guessing the problem is something to do with the GroundCompaniesEmpire.xml, as I changed the Squad_Stormtrooper, Squad_Stormtrooper, etc... in "Veers_Deployed_Imperial_Stormtrooper_Squad" to Veers_Stormtrooper, Veers_Stormtrooper, etc... I'm sorry if I made it too complicated, but can anyone help with this?

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