The tech bug happens if you start at any tech level if you start at tech lvl 5 you will have Yoda but the game will still say 4. Until they patch it there is no way to play as new rebel units in GC. The SSD unit cap is wrong because not only is the ssd 3 cap points but so is Vader on the ground. meaning if you have Vader you cannot deploy any one else. I t should have been piett in the SSD why do we now need 2 isd hero's As for fleet battles I think petroglyph should double the max cap to 50 or gave us the option of changing the pop cap in the menu. As the only way to change it currently is to download a mod which is what I did for the Eaw star wars GB had a 250 limit and it let you change it from 50 to 250. So low end systems did not have any problem. As for the other GC bug I have done some more testing and it happen in gc equal footing. When you get down to the last 10 planets the game will randomly end. The game then plays the credits and says well done for destroying the rebel alliance. even thought the gc objective it to destroy both the alliance and consortium. I think this happen as the gc mode may not have been correctly changed from the normal game. I think there is going to be a VERY BIG patch for this so modem users watch out. Mine you they did not fix they ATI graphics bug in Eaw where the game slowed down to a crawl.