
Darth Khasei
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Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Of course I did, I "ALWAYS" mod my computer games I have for 15 years. The model is the petro model, so any omissions about tubing and what not need to be directed towards them -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
"Either" way mate. Its just easier to when adding a unit for instance to make a new unit.xml file and put "ALL" of the entries for it in one file. The old way you have to do groundinf.xml then ground company.xml and possibly the container.xml and that's just the unit entry, you have to do more if you add weapons, hardpoints, special abilities etc. -
Naw, I don't think anyone got screwed over. Screwed over is not having it at all or not being able to "decide" via xml what the SSD in "your" game should be. Balance, yeah all games need some sort of balance or they would be really bad. I understand how this kills the cannonites, but its a game and even the movies used plot devices for balance. Not advocating this as correct as the best way, just pointing out the facts.
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Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Yeah, tonight after I come back from my business meeting, I'll be doing some changing around to the new way of modding. Once again thanks for pointing out the controlling file. Strange thing is, I looked at that file too many times, but "NEVER" figured out the proper connection, DUH -
Yeah, you kind of messed youself up there a bit. It might be easier to think of it in the reality that exsists. No, SW game no matter what they do to balance it for "ALL", can be balanced for "ALL". Like when I asked how strong should the SSD be and got "several" different answers. Some think its ok, some think a little stronger, some want a game breaker. What is wrong with "allowing" the user to decide what "they" feel is balance via XML? Nothing, that's why they do it. Nerds? Hmm. Its not hard, it is a matter of opening a file with notepad, changing numbers and words in the file. I don't think ppl that are too lazy or retarded to perform that should be pointing fingers and name calling.
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Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Ah, nice. This is the kind of sharing of info this community needs a little more of. Thank you very much for your contribution. Oh looking at how you coded yours in, it is actually a much better way to do it. That controlling game file is the key. Good work mate. Btw, that chick is a hottie -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Anytime you see ppl sharing screens and code it is a given that this stuff is for EVERYONE, not something to say I can do it, you can't. I just think we need to share "ALL" of the info about the game we all enjoy. No hording here mate. -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Thanks bro, good looking out. I fixed it. -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Looks like Tyber. -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Yeah, I just finish a 2:10min team land battle against the hard AI Imps, I had the ZC and an easy AI teammate. What a battle. I made the Mandalorian cost 950 credits so I could only field a few. The unit did well but not too well, I was really pleased with the way it balanced in just right IMHO. They threw TONS of lancets at me, thank goodness for the Rocket launchers of those MDU's I am thinking about more units. I added a ground fighter for the ZC and the AAC hover tank Baliknight made for the rebs, but I think I need more air battles. Their are some good anti air defenses on all sides so balance should still be ok. Those AA crawlers for the Imps are very awesome. They can bombard big time on the ground and make minch meat of any air target that gets close, sweet. Well, I'm just glad ppl see the utility of the non standard units, there are tons more in FOC. Still have not found the Force Adept info in XML, anyone know where it is, much awesomeness will follow once it is located ;D -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
1upd please remove the pics from your quote post, it just repeasts the same pics thx. Yeah this is from foc they are already in there, you just have to unlock them -
Re: Mandalorian Mercs 56k beware!
Darth Khasei replied to Darth Khasei's topic in EAW Mods General Workshop
Of course! I forgot to include the full description as they are really Bio-Mercs. Not just for the mines, but for the bio-suits they wear which have a "very small" built in bacta drip that provides limited support in battle when injured and in toxic environments. Now on to the coding. Understand that they way "I" implemented this unit is just one way to do it. However, this way is the least intrusive in editing the number of files. I will highlight in red the items you need to edit to "your" specifics as they are new entries. Ok lets get started. You need to extract the Corruption_special_units.xml, Projectiles.xml, Miscobjects.xml files. Ok, open the Corruption_special_units.xml. At the top it has the Bothans so just put this coding on top on it: 5 TEXT_INDIG_MANDALORIAN_MERC TEXT_ENCYCLOPEDIA_CLASS_SLAVE TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY NI_Mandalorian.alo SELECTABLE SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN Generic_Footprint, Infantry_Terrain_Modifier Yes No Yes yes 0 3.0f 1.0 5 0 0 i_button_ni_mandalorian.tga True 1 .43 1 10.0 3.5 3.0 3.0 Land Infantry .5 10 .1 .1 .1 2 Standard 1.45 Underworld 0 No 10 Armor_Infantry 6 80 3 10.0, 10.0 Generic_Shadow B_Chest 10.0 Proj_Tenloss_Blaster 3 0.1 1.5 Infantry, 1.0 Vehicle, 5.0 Air, 70.0 Structure, 5.0 200.0 195.0 1.0 7.0 Unit_Select_Civilian Unit_Move_Civilian Unit_Attack_Civilian Unit_Assist_Move_Civilian Unit_Assist_Attack_Civilian Unit_Guard_Civilian Unit_Pyngani_Fire Unit_Underworld_Soldier_Death Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_00 Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_01 Damage_Infection, Infantry_Tall_Melt_Death_Clone_00 Infantry Infantry 5.0 AvoidAntiInfantryTurrets 50.0 200.0 195.0 3.0f .8 Infantry 1x1 Yes No 0.25 0.0 True Wookie_Team AntiInfantry 10 false PROXIMITY_MINES 40.0 Grenadier_Proximity 500.0 50.0 User_Input 0.0 70.0 Bio_Mine 30 2 2 Unit_Lightsaber_Projectile_Block Ground_Automatic 5.0 0.0 0.03 1.0 Yes Reinforcement_Point_Radius_Overlay Mandalorian_Merc Unit_Force_Healing_Pulse B_HEAD Color_Flash 1.2, 2.0, 1.2 0.6 1 Color_Flash 1.2, 2.0, 1.2 0.6 1 TEXT_INDIG_MANDALORIAN_MERC TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_SLAVE i_button_ni_mandalorian.tga Yes 72 30 Underworld 950 12 Yes Yes No No 0 0 1 0 U_Ground_Barracks DUMMY_GROUND_COMPANY 1 yes infantry Underworld_Infantry_Droid_Shuttle Mandalorian_Merc, Mandalorian_Merc, Mandalorian_Merc, Mandalorian_Merc, Mandalorian_Merc 5 Mandalorian_Merc_Container 20 1 PROXIMITY_MINES 40.0 Grenadier_Proximity 500.0 50.0 User_Input 0.0 70.0 Bio_Mine 30 2 2 Unit_Lightsaber_Projectile_Block Ground_Automatic 5.0 0.0 0.03 1.0 Yes Reinforcement_Point_Radius_Overlay Mandalorian_Merc Unit_Force_Healing_Pulse B_HEAD Color_Flash 1.2, 2.0, 1.2 0.6 1 Color_Flash 1.2, 2.0, 1.2 0.6 1 950 12 Tactical_Units TEXT_INDIG_MANDALORIAN_MERC TEXT_ENCYCLOPEDIA_CLASS_SLAVE TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY i_button_ni_mandalorian.tga No TEAM,SELECTABLE,UNIT_AI REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT 90.0 Infantry 65 1 12.0 Land Infantry .5 Infantry 1x1 true 4.0 Dartboard .1 .1 Yes 80 200 50.0 200.0 195.0 195.0 200.0 Infantry Infantry PROXIMITY_MINES 40.0 Grenadier_Proximity 500.0 50.0 User_Input 0.0 70.0 Bio_Mine 30 2 2 Unit_Lightsaber_Projectile_Block Ground_Automatic 5.0 0.0 0.03 1.0 Yes Reinforcement_Point_Radius_Overlay Mandalorian_Merc Unit_Force_Healing_Pulse B_HEAD Color_Flash 1.2, 2.0, 1.2 0.6 1 Color_Flash 1.2, 2.0, 1.2 0.6 1 ================================== Ok, now open the Projectiles.xml and add this entry: TEXT_NONE W_LASER_SMALL.ALO 1 0.6 5.0 0,0 1.0 Damage_Blaster_Hand 18.0 0.0 PROJECTILE, HIDE_WHEN_FOGGED Laser 400.0 8.0 No No Yes 0 Small_Damage_Land Tiny_Dud Projectile_Dirt_Collide Projectile_Shield_Absorb_Small PROJECTILE_INFANTRY 40 SFX_Infantry_Blaster_Detonation Unit_Projectile_Infantry_Ricochet ============================= Ok, now open your Miscobjects.xml files and add this entry: just below the proximity mines w_landmine.alo 3.5 SELECTABLE, PROXIMITY_MINE DAMAGE_TRACKING, HIDE_WHEN_FOGGED No No Yes Proximity_Mine_Blast_Effect 1 No Land Infantry yes 1.0 5 Yes Infantry TEXT_BIO_MINE TEXT_TEXT_BIO_MINE_DESC TEXT_BOMB_CLASS Yes Yes False True Ground_Automatic 75.0 -10.0 1.0 Infantry Ground_Automatic 75.0 -5.0 1.0 Vehicle Ground_Automatic 75.0 -20.0 1.0 Structure ==================== The description in red can be added in the english.dat file. Cheers all -
Well, I have always had an evil streak when it comes to producing units ;D I love the warrior spirit of the Mandalorians and I am glad they included a good model in the game. I could not resist implementing them. The Mandalorian Mercenary unit comes in a special 5 man team armed with the outlawed black market Tenloss disrupter rifle http://en.wikipedia.org/wiki/List_of_Star_Wars_ranged_weapons#Tenloss_disruptor_rifle They also carry black market Bio-Mines(2 per round). These large mines are similar to proximity area denial mines with an evil twist. They emit an invisible, odorless poison gas similar to the fauna on toxic worlds in a small area around the mine. Some shots: The mines: http://www.sunstarentertainmentinc.com/images/swfoc1.jpg The unit: http://www.sunstarentertainmentinc.com/images/swfoc2.jpg Final shot: http://www.sunstarentertainmentinc.com/images/swfoc3.jpg
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How can I play the Empire in the FoC Campaign?
Darth Khasei replied to Darksythe's topic in FOC Expansion Discussion
Honestly, the GC are the same style of gameplay as the story campaigns, but better much better and you can play as any side. In addition, it is a breeze to mod in "whatever" type of campaign you want. Having said that I understand there are those that want new GC's, but don't know how to mod them in. I'll will step in to offer my services for those that want them. I just did a request for a 55 planet map with each side starting off with just their home planet. Here is the link, it replaces the Equal footing campaign. Glad to do any other request. Place this file in the Data\Xml directory. http://www.sunstarentertainmentinc.com/eaw/Campaigns_underworld_gc.zip -
Finally, open your Hardpoints_underworld.xml file and add this entry to the bottom before which should be the last line in your hardpoints file. HARD_POINT_WEAPON_MISSILE No No MuzzleB_00 MuzzleB_00 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False HARD_POINT_WEAPON_MISSILE No No MuzzleB_01 MuzzleB_01 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False HARD_POINT_WEAPON_MISSILE No No MuzzleB_02 MuzzleB_02 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False HARD_POINT_WEAPON_MISSILE No No MuzzleB_03 MuzzleB_03 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False HARD_POINT_WEAPON_MISSILE No No MuzzleB_04 MuzzleB_04 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False HARD_POINT_WEAPON_MISSILE No No MuzzleB_05 MuzzleB_05 180.0 90.0 Proj_Mass_Driver_Tank 3.4 3.5 1 0.2 150.0 Unit_Plex_Soldier_Fire Yes No Infantry, 3.0 Vehicle, 1.0 Air, 3.0 Structure, 5.0 False ------------- Any questions?
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Coolness. Ok let's start with the "Units_land_empire_darktroopers.xml" file. Add this entry in between the last Dark Trooper and the Arc Hammer: 2 TEXT_UNIT_UNDERWORLD_JET_MERC T4B_Tank M1_Repulsor_Tank MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret TEXT_TOOLTIP_UNDERWORLD_JET_MERC TEXT_ENCYCLOPEDIA_CLASS_DROID EI_DARKTROOP_THREE.ALO i_button_ei_darktrooper_three.tga Yes 7 200 1.0 1.6 0.9 15.0 1.0 2.0 1.7 20.0 3.5 2.0 2.0 Land Infantry .3 10 0.05 0.05 SELECTABLE SURFACE_FX,ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,SHIELDED, WALK_LOCOMOTOR,TARGETING,IDLE,POWERED,WEAPON,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING Generic_Footprint, Infantry_Terrain_Modifier Yes WALK_LOCOMOTOR JETPACK_LOCOMOTOR 70.0 1.50 2.8 Unit_DT_Jet_Pack_Engine_Loop Empire Armor_T2B Shield_Tank 8 100 200 12 99999 99999 75 Yes Yes 2.0 No Yes Proj_Blaster_Cannon_Red_T2B 0.8 4 0.2 175.0 150.0 20.0 Infantry, 2.0 Vehicle, 6.0 Air, 7.0 Structure, 2.0 90 90 HP_Jet_Merc_00, HP_Jet_Merc_01, HP_Jet_Merc_02, HP_Jet_Merc_03, HP_Jet_Merc_04, HP_Jet_Merc_05 Small_Explosion_Land Unit_AT_ST_Death_SFX 2 Small_Explosion_Land Unit_AT_ST_Death_SFX 1 true Unit_Select_Dark_Trooper_3 Unit_Move_Dark_Trooper_3 Unit_Fleet_Move_Dark_Trooper_3 Unit_Attack_Dark_Trooper_3 Unit_Guard_Dark_Trooper_3 Unit_Storm_Trooper_Fire Unit_Assist_Move_Dark_Trooper_3 Unit_Assist_Attack_Dark_Trooper_3 Unit_Produce_Troops_Arc_Hammer Unit_Complete_Troops_Arc_Hammer EHD_Reinforcements_Cancelled Vehicle | AntiVehicle | AntiStructure Infantry 1x1 yes 99 3 1 Yes Yes Yes 20.0 0.0 Yes 70 50.0 200.0 220.0 150.0 150.0 5.0 Rocket_Infantry_Attack_Priority 200.0 30 3.0f 1 2 50.0, 50.0 Generic_Shadow Walker 50 False Shield_Penetration_Effect_Particle Land Large Vehicle 8.0 6.0 100 4 Standard 2 2.5 5 No DEPLOY JET_PACK TEXT_TOOLTIP_DT_JETPACK TEXT_DT_JETPACK_DESCRIPTION 30 Unit_DT_Jet_Pack_Takeoff -1.0 --------------------------------------- The stuff in red are variables you might want to play around with for balance in your own mod. The text descriptions must be changed in the English.dat file for them to reflect the proper descriptions. ------------------------------------------ Next open your Corruption_special_units.xml file. Paste the entry in below. Jet_Merc Underworld 2 TEXT_UNIT_UNDERWORLD_JET_MERC T4B_Tank M1_Repulsor_Tank MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret TEXT_TOOLTIP_UNDERWORLD_JET_MERC TEXT_ENCYCLOPEDIA_CLASS_DROID i_button_ei_darktrooper_three.tga 1 Yes 30 100 Underworld 1400 18 No Yes 2 0 1 0 U_Ground_Droid_Works No DUMMY_GROUND_COMPANY 6 no artillery Underworld_Infantry_Droid_Shuttle Underworld_Jet_Merc 1 EHD_Build_Troops EHD_Recruitment_Canceled Unit_Complete_Dark_Trooper_3 Unit_Fleet_Move_Dark_Trooper_3 650 0.05 1 1400 18 UC_Level_Two_Tech_Upgrade Tactical_Units DEPLOY JET_PACK TEXT_TOOLTIP_DT_JETPACK TEXT_DT_JETPACK_DESCRIPTION 30 Unit_Rocket_Jump_Dark_Trooper_3 -1.0 ----------------------------------------------------------- Next open your Specialstructures_underworld.xml file and add this entry to the U_Ground_Droid_Works Underworld, Destroyer_Droid_Company, Underworld_Jet_Merc_Company, UL_MDU_Armor_Plating_L1_Upgrade, UL_MDU_Armor_Plating_L2_Upgrade, UL_Smuggled_Droid_Systems_L1_Upgrade, UL_Smuggled_Droid_Systems_L2_Upgrade, -------------------------------------------- The final step is in the next post
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Each side has advances the others don't ??? In terms of the AI cheating thing, I have always found that one kind of funny. Not that there have not been games where that was a central core of the AI progamming, but if you open the LUA AI files for this game, you don't find evidence to support the AI must cheat because I lost and I'm a smart human coding anywhere in them
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Re: I FINALY FIGURED OUT FRIENDLY FIRE
Darth Khasei replied to darth trogsasea's topic in EAW Mods General Workshop
This is one of the reasons modding should be built into every computer game released. There is absolutely no way I would ever want this feature in my game, "BUT" I am glad we can mod things that we as individuals users want. Thanks Petro. -
Actually the GC balance is "perfect" IMHO. I think anyone that has a problem with balance is referring to "Space Skirmish" as the ZC gets black market enhancements for free. Playing the AI ZC has been fine for me and I don't play humans, so I have not been a victim of the fighter spawn camp strategy.
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Model Request Thread. Need a model? Request it here!
Darth Khasei replied to MonkeyBiz's topic in EAW Mods General Workshop
Keeping in mind that none of this is real life right guys?