Everything posted by darth trogsasea
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Bailknight's mod
bailk can do i still have permisson to edit yur mod and can i relses the edit if not would u consider includeing the edits in your mods cuz i have made varius edits and i have added ysanne isard (isard and lusankya codeing is done,text is done,gui and icon nope,uses maras voice overs i want to record new tho)
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Re: Enemy AI not teching up?
the easy fix would to be remove the resgarch and just have the tech as a gui 2 bar item then they would need the faclity
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Build bug?
are you playing a mod that isnt made by a mod master most of the time that happens due to a minor bug
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anwers that r to odvius to rilize
the point...to stop these noobs form being well....well noobish 10- if a hard point is both indestructable and untargateble it can not be destroyed but the ship can still be killed
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anwers that r to odvius to rilize
9- you can mix units in a squad (NR Figther squad XJ-16,T-16,TIE/T-17,TIE/F,TIE/F) XJ-16 star camo x wing,T-16 the old x wing,T-17 X-wing stiker,TIE/F tie fighter
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anwers that r to odvius to rilize
1- the rebs can upgrade to lvl4 even if the imps are at lvl 1 cuz well they arnt linked (like how the game says they are) 2- the ai dose not cheat it fallows its programing 3- the ai is at lvl 5 (imps) or lvl4 (rebs) at the start they only ACT like they are below tha 4- the ai is stupider then my 8 year old (officaly retarted....yes we had the testing done...no i was not suprised) brother (and he has never plyed a rts game before) 5- units being killed while jumping out of shulttle is not a bug units are very venurable when frist landing 6- if u think that upgradeing units is possible (like strom trooper lvl 1-3 hevey strom trooper lvl4 dark trooper lvl5) its impossible as far as i can tell (i have reed every line in every xml file in the game and 80 % of the stuff in lua`s ) 7- the unit bar can scrol...u just need to know what to type (just© paste from a game that usees xml i mean its not like any one is gona sue u) 8- u do not need to have stacked hard ponits ike this abc_abc_abc_00,abc_abc_abc_1,abc_abc_abc_2 etc they work just fine like this abc_abc_abc_00,abc_abc_abc_00 and all of them get destroyed at same time