
dlinvader
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Captain Artenon: Return to Naboo Project Leader
dlinvader's Achievements
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hehe
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the ones i have that you sent me are awesome:)
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great work avenger!
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got it working once i changed the variant from stormtrooper to 501st they showed up thanks so much
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here is what i have in groundinfantry <GroundInfantry Name="501st"> <LOD_Bias>5</LOD_Bias> <Text_ID>TEXT_UNIT_501st</Text_ID> <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator Destroyer_Droid </Encyclopedia_Vulnerable_To> <Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name> <Land_Terrain_Model_Mapping> Temperate, CI_501.alo, Urban, CI_501.alo, Arctic, CI_501.alo, Volcanic, CI_501.alo, Desert, CI_501.alo, Forest, CI_501.alo, Swamp, CI_501.alo </Land_Terrain_Model_Mapping> <No_Colorization_Color> 0, 0, 225, 225 </No_Colorization_Color> <Land_Model_Anim_Override_Name>EI_TROOPER.ALo</Land_Model_Anim_Override_Name> <Behavior>SELECTABLE</Behavior> <LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <CanCellStack>yes</CanCellStack> <Mass>1.0</Mass> <Icon_Name>i_button_storm_trooper.tga</Icon_Name> <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name> <Garrison_Category> Infantry </Garrison_Category> <Movement_Animation_Speed> 0.8 </Movement_Animation_Speed> <Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed> <Walk_Animation_Speed> .366 </Walk_Animation_Speed> <Crouch_Animation_Speed> .537 </Crouch_Animation_Speed> <Max_Speed>0.8</Max_Speed> <Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn> <Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius> <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent> <Space_Layer> Land </Space_Layer> <UnitCollisionClass> Infantry </UnitCollisionClass> <FormationSpacing> .3 </FormationSpacing> <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance> <OverrideAcceleration> 0.05 </OverrideAcceleration> <OverrideDeceleration> 0.05 </OverrideDeceleration> <FormationOrder> 2 </FormationOrder> <Scale_Factor>1.5</Scale_Factor> <!--<Is_Sprite>No</Is_Sprite>--> <Type>Walk</Type> <Deploys>No</Deploys> <Affiliation>Empire</Affiliation> <!--<Is_Sprite>No</Is_Sprite>--> <Political_Control>0</Political_Control> <Size_Value>10</Size_Value> <Damage>1</Damage> <Sensor_Range>20</Sensor_Range> <Shield_Points>0</Shield_Points> <Tactical_Health>40</Tactical_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>0</Energy_Capacity> <Energy_Refresh_Rate>0</Energy_Refresh_Rate> <Stealth_Capable>No</Stealth_Capable> <Armor_Type> Armor_Infantry </Armor_Type> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled> <Victory_Relevant>yes</Victory_Relevant> <Projectile_Types>Proj_Hand_Blaster_Red</Projectile_Types> <Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range> <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust> <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius> <Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds> <Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy> <!-- from 1.0 to make them more innacurate --> <Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy> <SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard> <SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire> <Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die> <SFXEvent_Assist_Move> Unit_Assist_Move_Storm_Trooper </SFXEvent_Assist_Move> <SFXEvent_Assist_Attack> Unit_Assist_Attack_Storm_Trooper </SFXEvent_Assist_Attack> <SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started> <SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete> <SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled> <CategoryMask> Infantry </CategoryMask> <MovementClass> Infantry </MovementClass> <Property_Flags>Fodder</Property_Flags> <OccupationStyle>1x1</OccupationStyle> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level> <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target> <Is_Squashable> Yes </Is_Squashable> <Create_Team>Yes</Create_Team> <AI_Combat_Power>7</AI_Combat_Power> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set> <Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance> <Idle_Chase_Range>50.0</Idle_Chase_Range> <Guard_Chase_Range>200.0</Guard_Chase_Range> <Attack_Move_Response_Range>150.0</Attack_Move_Response_Range> <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust> <Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield> <Weather_Category>Infantry</Weather_Category> <Encyclopedia_Text>TEXT_TOOLTIP_501st TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class> <Death_Clone>Damage_Force_Whirlwind, Stormtrooper_Force_Whirlwind_Death_Clone</Death_Clone> <Death_Clone>Damage_Crush, Stormtrooper_Crush_Death_Clone</Death_Clone> <Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone> <Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone> <Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone> <Death_Clone>Damage_Remote_Bomb, Stormtrooper_Remote_Bomb_Death_Clone</Death_Clone> <Death_Fade_Time>0.25</Death_Fade_Time> <Death_Persistence_Duration>0.0</Death_Persistence_Duration> <Tactical_Bribe_Cost>25</Tactical_Bribe_Cost> <Presence_Induced_Animations> Attention, Emperor_Palpatine, Darth_Vader, </Presence_Induced_Animations> <!-- Non-Hero unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>SPREAD_OUT</Type> <Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier> <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Storm_Trooper</SFXEvent_GUI_Unit_Ability_Activated> </Unit_Ability> </Unit_Abilities_Data> </GroundInfantry> <GroundInfantry Name="501st_Squad"> <Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type> <Text_ID>TEXT_UNIT_501st</Text_ID> <LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING</LandBehavior> <Is_Squashable> Yes </Is_Squashable> <Max_Speed> 1 </Max_Speed> <Space_Layer> None </Space_Layer> <Custom_Soft_Footprint_Radius> 3.0 </Custom_Soft_Footprint_Radius> <Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn> <FormationRaggedness> .2 </FormationRaggedness> <MaxJiggleDistance> 2 </MaxJiggleDistance> </GroundInfantry> here is groundcompaniesempire <GroundCompany Name="Imperial_501st_Squad"> <LOD_Bias>5</LOD_Bias> <Text_ID>TEXT_IMPERIAL_501st_SQUAD</Text_ID> <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To> <Encyclopedia_Text>TEXT_TOOLTIP_501st TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class> <GUI_Row> 1 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Damage>18</Damage> <Autoresolve_Health>100</Autoresolve_Health> <!-- changed to reflect the real health of the units--> <Affiliation>Empire</Affiliation> <Build_Cost_Credits>6</Build_Cost_Credits> <Piracy_Value_Credits>50</Piracy_Value_Credits> <Build_Time_Seconds>5</Build_Time_Seconds> <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories> <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units> <Tech_Level>1</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>1</Required_Ground_Base_Level> <Required_Star_Base_Level>0</Required_Star_Base_Level> <Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures> <Required_Planets /> <Behavior>DUMMY_GROUND_COMPANY</Behavior> <Formation_Priority>1</Formation_Priority> <Is_Escort>yes</Is_Escort> <Ship_Class>infantry</Ship_Class> <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit> <Create_Team_Type>Stormtrooper_Team </Create_Team_Type> <!-- AI Changed to 18 troopers in squads of 9 --> <Company_Units>501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad, 501st_Squad</Company_Units> <Max_Squad_Size> 9 </Max_Squad_Size> <Icon_Name>i_button_storm_trooper.tga</Icon_Name> <GUI_Model_Name>EI_TROOPER.ALO</GUI_Model_Name> <Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name> <Scale_Factor>5</Scale_Factor> <GUI_Offset>0 0 5</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>SPREAD_OUT</Type> <Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier> <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier> </Unit_Ability> </Unit_Abilities_Data> <Maintenance_Cost>0.05</Maintenance_Cost> <Population_Value>0</Population_Value> <Score_Cost_Credits>54</Score_Cost_Credits> </GroundCompany> Even tried with your models won't show up in game so *shrugs* sorry for all of the questions
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ok here is what im having problems with im apart of the 501st legion (http://www.501st.com) and im trying to make alittle mod for the legion that shows our detachments. Now at the same time i don't want to mess up the orginal units, how would I go about this. Im trying to do like 501st stormtroopers, regular stormtroopers, mepd, blizzard force and like that how would I go about doing this?
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yeah when i add custom ship icons i get a corrupted file
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Re: New Stuff (Pic Heavy, No Way 56k)
dlinvader replied to MonkeyBiz's topic in EAW Mods General Workshop
sounds really good can't wait to see it -
Re: The FoC Eclipse is toothless!
dlinvader replied to MonkeyBiz's topic in EAW Mods General Workshop
I been using the one from LoW and it's awesome granted only has a superlaser but so much fun destroying stuff -
Re: The FoC Eclipse is toothless!
dlinvader replied to MonkeyBiz's topic in EAW Mods General Workshop
which would probably explain if you put in in GC why it crashes the game? or am I wrong on this? -
Well so far i tried extracting the XML from FoC full version, but it doesn't read it at all so it looks like it's all done in the config.meg now for some odd reason not sure if anyone else is having this problem i keep getting a invaild syntax error in the Tie Defender.xml file. Also don't use the eclipse in conquest not sure if it was me but i got crash to desktop so that is all i know so far.