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sgt. hicks

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  1. Sgt. Hicks here from the EAW/FOC community. I have done coding, modeling, rigging and everything else to do with EAW/FOC except writing Lua script which I still have not learned. I have 2 sites I run one for general SW modding and the other is for my mod for EAW/FOC: http://www.swmodding.com , http://gr.swmodding.com My email is sgt.hicks@hotmail.com My msn is jchalmers@optonline.net
  2. Sgt Hicks here reporting to offer any help I can when I can. My schedule is all over the place but I am EASTERN US time. I am from the EAW/FOC modding community and have experiance with 3dsMax 8 rigging and modeling and coding. My sites are http://www.swmodding.com, http://gr.swmodding.com
  3. Nice work, but a suggestion maybe do a small uv map tutorial using texporter so we can see what was done to get to this point.
  4. hey guys, this is for Vader ;D. No on to more important things ideas and opinions are always appreciated. Shalokran did the skinning and I did the rigging and animations so I will pass on the info about the skin. I have some more pics for you coming later today.
  5. Hey figured this would be good time to have thread here as well as filefront so here are some pics of the clones me and Shalokran are working on. http://img137.imageshack.us/img137/15/cloneclassic10jy3.jpg http://img372.imageshack.us/img372/1223/cloneclassic11xx8.jpg http://img161.imageshack.us/img161/6641/cloneclassic12mp6.jpg http://img161.imageshack.us/img161/5557/cloneclassic13qe6.jpg more pictures to come including the arc troopers, commanders and other variations including phase 2 armor troopers.
  6. Well I would like to have the max files to play with the textures let me know.
  7. I like it, may I please have it to play with?
  8. First start troubleshooting step by step. start with the planet name which is coded like this TEXT_OBJECT_STAR_SYSTEM_DURO now make sure that this (TEXT_OBJECT_STAR_SYSTEM_DURO / Duro) has been added to the masterfile_english.dat by using the dat editor. If so and it still doesn't work then check your spelling and how you wrote the name (NO SPACES BETWEEN WORDS, CAPS AND SO ON) and compare with what is in the masterfile_english with what you coded in the line and then you should see any mistakes. Post as soon as you test the outcome so we can help more if needed.
  9. Hey guys make sure you have service pack 3 for max8 and directx 9 and also use the .alo plugin from the FOC map editor.
  10. lol that is funny but in all seriousness I was interested in knowing more about the diplomacy you have built into the game, I was also wondering about beta testing as well. I'm not asking for your specific code but I would like to have an idea of the mechanics involved in setting it up because I htink diplomacy would be an important part of the game especially in FOC. I have looked around in trying to setup diplomacy for my mod but I havnt been able to get anywhere so any help you can provide information wise would be a big help.
  11. Does anyone have imperial navy troopers working in FOC with weapons?
  12. I was wondering if you got the diplomacy to work?
  13. and another http://galacticresurrection.com/images/stories/easygallery/15/1169590399_eclipse-fin.jpg
  14. Hey guys got renders coming here is the first and also in game pics! http://galacticresurrection.com/images/stories/easygallery/15/1169577674_knight-hammer-fin.jpg
  15. I agree to there should be more land units in mods then there has been in the past, I am going to try myself and get more into Galactic Resurrection. The way I see it there needs to be some good tutorials put up on how to do land units for EAW and FOC so we can then start adding them in. I do plan to use this tank in my mod Galactic Resurrection so thank you Avenger. Great work!

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