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Avenger

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  1. Nonsense. There's much more riggers than modellers in the community. If you have a good skinned and animated model, you won't have any problems finding a person to convert it.
  2. All models use shaders (as long as you have PS capable GPU), some of them use bumps as well and these bumps are implemented through shaders - that's my view. But let's don't make offtopic here :
  3. Is there really an alternative between shaders and bump maps? I don't think so. Clue #1: I need shader (meshbumpcolorize.fx) to apply a texture with a bump map. Clue #2: I haven't seen any bump maps when lauched the game on GF2MX ;D
  4. I'm involved in other projects now so can't help you for the time being Sorry
  5. I never rigged a planet so can't help you. Only a few suggestions: - I don't think planets need collisiion mesh or shadow - planet.fx seems to be a correct shader for planets - does your planet show up in alo viewer? - you should add idle animation (if you can't, try to remove "IDLE" from planets behavior) - you should mess with scale factor
  6. Blob shadow is lazy modeler's best friend ;D
  7. Try to use this code: 99
  8. I didn't know Petro had also problems with non closed shadow mesh Force blob shadow for all detail levels.
  9. Specialstructures.xml, main unit's or company's file and TacticalMultiplayerBuildLandUnitsGeneric.lua script (allows the AI to build them)
  10. No way! I spend more time on that Venator conversion than on made from scratch T3-B tank. I don't have a site. Now I have to do some work for few mods (mainly Zerox's and SOTE). Have you any suggestions on ship I should convert next?
  11. The bottom hangar hardpoint is destinated for the SPHA-T artillery in my model
  12. Me, I and myself for example I like individual ship names. "Hey, I didn't lost one unimportant ISD, I lost 'Avenger' "
  13. Open one of the existing .txt file with ship's names, highlight all text, write your names and save with different file name. Sounds weird but works. It's probably a problem with character encoding.
  14. Nice reskin. But I think these yellow strips are...too yellow. You can try to make them better using team colors (alpha channel + proper coding) or "Fill..." in "Color" mode in Photoshop. You will keep texture's look on the colored surface then. I hope I was clear enough... Anyway good reskin, congrats!
  15. Crappy skin? Sounds like a job for me I have studies exam in a week's time but after that I can help you. In the meantime you can send me your models.

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