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Eric072691

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    Commanding the Blade an Archangel Class Fast Battlecruiser

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  1. Its been a while since I've been here, but I'll try the mod, post what I think in a bit.
  2. SW and ST, of them SW is better, otherwise I don't care.
  3. I've upgraded, what do you think? AT-AT: Avatar: 8/10 Sig: 8/10, kinda long.
  4. Send me any images you want as the icons, and I'll make them. -I'm working on your Hovertrain model right now -they're unarmed rignt?
  5. You can see the code when Total Realism (2.3?) is released by Steiner modding. I do know it was implemented already in that mod.
  6. It is possible, I think you would just edit the missiles so their unselectable, even with ctrl-a and make them a fast fighter that spawns when the weapon fires. I'm not sure about the coding part of this as I haven't tried it yet but the logic seems right.
  7. I noticed that as well, but ray shields will burn or even disintegrate someone (if the shield is powerful enough) if they try pass through shields. So it's not an error.
  8. Back on my idea for the shields, you could code in an effect for that planet, like the one on Byss (was it Byss?) that increases AT-AT firepower, that gives a bonus to the shielding of in-game ISDs for the Imperials.
  9. That would make capturing planets worth, well capturing. So, each planet should be able to produce it's own unique unit in addition to the regular ships. For example: Mon Cal Empire: Able to build ISD with more durable shields there. Mon Cal Rebel: Able to build Mon Cal Cruisers Kuat Empire: ISD II & ISD III can be built there. Eclipse-class Star Dreadnought Executor-class Star Dreadnought Sovereign-class Star Dreadnought Dominator & Tector Class also Kuat Rebel: Rebel ISD can be built. Nebula/Defender Class ISD Majestic-class ISD Mandator II-class Star Dreadnought
  10. You should be able to have as many heroes as you want. Do you have her icon in the command bar and commandbar.mtd?
  11. It'll live, and it's going to live out it's potential or even surpass it.
  12. Yes, but I don't know how to get both weapons to be fireable. --Does anyone know if I just add another button to the command bar or have to code so that both weapons fire at the same time?
  13. Wait... Aren't you fosh??? Anyways, I'll be getting FoC just for this mod.
  14. Thanks, been looking forward to it.
  15. Heal : Spore Hurt: Grand Turismo A-Spec SW:Empire at war - 24 Assassin's Creed - 14 Halo 2 - 21 Grand Turismo A-Spec - 3 Flight Simulator X - 11 Spore - 25 Pacific Storm Allies- 14 Rome Total War - 16 KOTOR - 26

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