It is possible, I think you would just edit the missiles so their unselectable, even with ctrl-a and make them a fast fighter that spawns when the weapon fires. I'm not sure about the coding part of this as I haven't tried it yet but the logic seems right.
I noticed that as well, but ray shields will burn or even disintegrate someone (if the shield is powerful enough) if they try pass through shields. So it's not an error.
Back on my idea for the shields, you could code in an effect for that planet, like the one on Byss (was it Byss?) that increases AT-AT firepower, that gives a bonus to the shielding of in-game ISDs for the Imperials.
That would make capturing planets worth, well capturing. So, each planet should be able to produce it's own unique unit in addition to the regular ships. For example: Mon Cal Empire: Able to build ISD with more durable shields there. Mon Cal Rebel: Able to build Mon Cal Cruisers Kuat Empire: ISD II & ISD III can be built there. Eclipse-class Star Dreadnought Executor-class Star Dreadnought Sovereign-class Star Dreadnought Dominator & Tector Class also Kuat Rebel: Rebel ISD can be built. Nebula/Defender Class ISD Majestic-class ISD Mandator II-class Star Dreadnought
Yes, but I don't know how to get both weapons to be fireable. --Does anyone know if I just add another button to the command bar or have to code so that both weapons fire at the same time?