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WookieFunk

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    V is for Vendetta
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  1. Yeah I figured space might be a problem but how about land combat? Do units have visibility in EAW? Perhaps just giving them a very low visibility would be all that is required? If stealth or lowering visibility is not possible, how about giving them the ability to increase the effectiveness of friendly indigenous units? This is a very realistic mission for commando/ special forces type units.
  2. Great Mod Guys and thanks for your incredible work. Here's an idea I would like to see implemented if you can: I'm disappointed with the Rebel Infiltrator units. I was hoping they would function more like commando type units so I could use them as a raid force to take out key ground structures like shield generators, Cannons and heavy factories. They need some kind of stealth ability so they can have a chance of getting to their target without being detected. I also think they should have the ability to increase the effectiveness of friendly indigenous forces. I also thought another great addition to space battles would be to give infiltrators a way to land on Imperial space stations to cause additional damage or to take out a key hard point. Of course if they had all these abilities they would be very powerful and should be very expensive to build. Give Imperial Scouts an increased chance to locate the stealthy infiltrators (70%-80%). All other units would have a much lower (10%-20%) chance of locating them. This would add a great dynamic to land battles. Scouts would be flying all over the map looking for the infiltrators and once an infiltrator is revealed, they would need to avoid destruction for a period of time before they could use stealth again. Also you could land infiltrators with your main invasion force. Their mission would be to locate friendly indigenous forces and increase the combat effectiveness of the indigenous units Just some thoughts but I hope you'll like this idea and run with it. Thanks for listening ..

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