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A Tater

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    V is for Vendetta
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    Toronto, Ontario

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  1. Kali Mera Athanasios! I have been reviewing the MOD and MOD notes and there's lots of cool stuff here! Great job guys! I was wondering: If you wanted to add new units, like Tie Interceptors, Super Star Destroyers (once the map editors are published of course otherwise it won't fit!), where can you add the image files (and how can you create them?). ??? I thought that maybe I would share a couple of additional MODS I have done for "Realism", in case you think that they are good ideas to add: I have increased the Tie Fighter squadrons to 10 fighters (but I am thinking of making them 12), bombers to 7, and given X-Wings Proton Torpedoes (like the films, but fewer than Y-Wings) and A-Wings concussion missiles to balance - but I don't have spawning rebel fighters as I think that would shift the balance too much. I have also greatly increased the build times, especially for larger units (which I think you have done) and also significantly increased the cost to the Rebels for larger units like Capital ships to more closely reflect the difficulty the rebellion has in collecting the resources needed to build large ships - but this is balanced with increases in shields, armor and weapons for the larger ships to make them really potent and valuable. (I love your mini-lasers on the cap ships!) I am also working on increasing the vulnerability of troops to attacks from ATs and Tanks but also increasing the squad size to compensate - i like the decreased troop damage on armor by the way! I also have significantly increased the hyperspace times to slow the game down - this helps to make the game a bit more strategic since you have more time to do your planning and move around your resources. I hope that you find some of these ideas useful! Keep up the awesome work! ;D Yiasas!

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