Well, I have changed the KI power a little: Difficultysettings (compared to former "hard" setting): + KI gets more money + does a little more damage than Playerbehavior: + aggressiveness The results are whatsover not satisfactory even with very high settings. What I have not been able to is: 1. make the game use the modified perceptual equations I wrote (some fine tuning concerning targeting, infrabuilt, galactic tactics etc.) 2. make the AI use the markup file I created for some scenarios (which include some information about priority targets, chokepoints etc.) These files get parsed by the game(I know that from errors I made during development) but obviously the game does not use the XML files in XML/AI/PERCEPTUALEQUATIONS and XML/AI/HINTSETS (any more) in the final version of the game. ??? If anybody has been successful at making the game recognize those I would be more than happy to see the how-to posted ! ;D