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Eesu Oyod

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  1. Actually I was working on a Venator, and then I found another mod that came with Venators for both the Emperor and Obi-Wan. Didn't want to be accused of stealing someone's work. And thank you, Tycho, for the abilities help.
  2. I'm rather new to modding, so I apologize that this isn't much of anything. I just wondered why Obi-Wan was confined to a transport when the prequel movies portrayed him as quite capable of handling a fighter (though no Anakin Skywalker, but then, who is?). All I've done is modified the V-Wing so there is only one ship to the squad, with improved shields and weapons, and used it as a unique space unit for Obi-Wan. Added a tooltip entry into the text file simply because I dislike the [MISSING] message. I'm not really sure how to get the abilities to work (I tried it with Invulnerability, but then the icon would appear over both Obi-Wan's icon and the ships shield/health bar, and the effect never deactivated after being activated once) so any tips in that area would be appreciated. Any comment, criticism, or general advice welcome.
  3. It's a line in the XML files that tells the game at what Tech Level the unit becomes available. For example, Red Squadron (Luke Skywalker) isn't available until Tech Level 5 (which is when you can build level 5 space stations, after you steal plans for the Speeder, MonCal Cruiser, and one other thing I can't recall right now for the Rebels; researching up to level 5 for the Empire). Units can be disabled by requiring a Tech Level that can't be achieved in the game (99). Find the line and change it to a value between 0 and 5.

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