Jump to content

magnus57

Members
  • Posts

    16
  • Joined

  • Last visited

Legacy Profile Fields

  • ICQ
    306698510
  • LOCATION
    Germany

magnus57's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. yeah..the minimap has always bugged me..but oh well...I wouldn't recommend changing the maximumfleetmovementdistance as increasing it causes a bug with stealth units (crashes)...something about the stealth icon screws it up...either try to connect the ones you can't get to with trade routes, or do like I'm doing and disregard heroes altogether...it won't work without doing one of those. speaking of...here is a final release...I realize that others are far more competent at this sort of thing, and I just wanted to share something that I was working on for my own personal enjoyment... changes: Attack anywhere at any time - no limit to the distance your fleet can travel No Heroes - that's right, you have to slug it out with the normal units Start at tech 5 - no other option due to no heroes No more building crappy units - only capital ships and fighters, with the exception of the Alliance Assault Frigate Venator buildable as a capital carrier ship Death Star is NOT buildable No more annoying artillery units All changes based upon the template of Adonnay's Open Conflict mod Note: This mod is only recommended for use with the Galactic Conflict Scenario
  2. Zer: Thanks! I'll try that out
  3. ahh..I see...thanks Stel and Max Max: Yeah...I had to reduce all planets to 1.5 and I still have some annoying things that happen when selecting units...that's really awesome you got 90 planets in! I'd definitely like to see your map and compare Stel: I kept looking for that value but couldn't find it...the reason my boundaries are where they are is simply because the planets outside the box bother me
  4. max: That's Great! I think I saw somewhere that the limit is 80. Let me know how that works out! How do you increase the map size, btw? king: you can see them in version 1.2, I promise!
  5. ahh..I finally figured out that crash...stealth units cause a crash when maximumfleetmovementdistance is increased...the solution is to either take all the stealth units out, make them non stealth, or do without the increase...this means just playing like vanilla, which I find unrealistic..just fyi
  6. Zer: I did not know that you could increase the map size! Where can I find out how to do that? Kingdark: in version 1.2 you should be able to see most of the enemy planets...unless I didn't put that change in that build...mebbe I didn't...in my most recent version, I gave rebs 18 planets and emps 19 with pirates taking the other few (total 45)..I'll attach that version Currently, I am working up the ability to hyperspace anywhere on the map, and the enemy ai is MUCH better...the only problem is heroes cause crashes, so you will have to play without the heroes...would you guys still be interested in that?
  7. yeah, that'd be great! Let me know what you did, too
  8. hmmm...I don't think that's possible...what you could do is simply play without the xml folder and put it back in whenever you want to play a scenario with my map
  9. YES, for now this map is only to be played in the scenario Galactic Conflict
  10. it should be fixed now...dl the files again up top (they're the updated files)...having a problem with tech 2 crash now..let me know if you have any more problems
  11. kingdark: thanks for trying the map! My goal is to steadily add planets and see how pc's handle it. Right now, I'm trying to get rid of the crashing problems :-\
  12. I'll be revising this on a steady basis...now that I see it again, it seems that Fresia needs to be moved down and to the left a little...also, ab rae, fondor, thyferra, bestine, and atzerri all need to be moved to the right..let me know if there is anything else that I don't see
  13. hehehe...yes..I agree... the problem is fitting everything into the space needed..so I had to move coruscant up and to the left a little to compensate...and everything kind of revolves around that...so if you ignore the backdrops, it IS accurate...lol...the real problem is there aren't many planets in the upper left quadrant of the official maps, so there'd be all this empty space up there and mass confusion in the middle If there's a general consensus that it bugs everybody, I'm more than happy to change it and see how that works Edit: I decided to update the map - look at the screens and tell me what you think!
  14. New Updated Screens!

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...