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Kou Uraki

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Everything posted by Kou Uraki

  1. the ones on EAW files dont add it to skirmish. only Galactic conquest. ive look everywhere on EAW files, no luck...
  2. is there any mod out there that puts the eclipse and executor into skirmish? if not, is there a way to even do this at all? ??? ??? ???
  3. what about kamino?
  4. what a sec, the virago is still not working. And i did everything u said to
  5. im still trying to get over how the fuck nebulon B frigates can go on ground combat.
  6. thats what im talking about, mikan! now about that "project" of yours, lol...
  7. does this mean a release is imminent anytime soon?
  8. so, mikan. Can u also make it that mara has an upgraded z-95 or something? and also, hows the virago fix coming along?
  9. hold that though, mara originally had a z-95 as her space craft?
  10. and is it me, or does the shadowclaw cease to fire its missiles often. Ive observed that whenever i tell it to attack, it gets in range, then jus sits there. But if i tell it to move and attack, it fires away. Dunno if its just me on that tho.
  11. how many ships can exactly go on the ground? mon calamaris and ISD's cant go on the ground, theyre too big. So are u jus gonna add corellian corvettes/gunships, tartan cruisers, aclamators, and venators?
  12. merging mods aint that hard. Ive merged ur mod with several other mods. I made a merged version of UR mod, with the shadowclaw mod, the Xizor mod, Navytroopers Mod, the absolution 2.0 mod, and mikan's skirmish fix mod. Lota mergin there. It aint that hard ocne u know what to modify.
  13. so whats the shadowclaw's purpose? is it a pirate vessel? or was it originally jus a freighter?
  14. i wish i could, but im broke. Who drives the moldy crow? and is the shadowclaw in there too? or is it jus a left out pirate ship?
  15. well, if u wont give it away, could u at least try to add the Black Sun Pirates as a seperate selectable faction and put the virago with them? and are the shadowclaw and moldy crow originally pirate units? cuz i never saw the shadowclaw and moldy crow until EAW came out.
  16. what do u mean, "nobody can hit them"? From what i've observed from Slave I, it aint exactly a very fast kinda fighter. Its got decent speed, but it aint fast enough that nothing can hit it.
  17. ooh, a cliffhangar, raising suspense ;D cant wait to see what this so called "project" is P.S. i didnt really notice any new ground units last time i checked.
  18. when i clicked the download link, it sended me to a page that said: You are not allowed to access this section. IM DESPERATE TO TRY THIS OUT, PLZ HELP!!!
  19. so is mara jade, and i dont see no saber on her, unless she's supposed to be a dark jedi too.
  20. is he supposed to be a jedi?
  21. 2 bugs i found, 1 of em i fixed myself: 1. The Shadowclaw isnt buildable beyond space station level 2 2. The Virago isnt buildable AT ALL. I fixed bug #1 myself, my only problem is the Virago ALSO, is there any way for u to set Kyle Katarn in space with the Moldy Crow, The Venator-Class Star Destroyer: Absolution, TIE Advanced squadrons, Pod Walkers for the Empire, Venators with V-Wings for the Rebels, Venators with TIE's for the Empire, Imperial Navytroopers, and TIE's and X-Wings for ground combat ALL in skirmish Come to think of it, i cant even get the absolution to work in GC in the 1st place, lol (please forgive me if this is a little too much for u all at once)
  22. how do i take out the penguins from this pack, cuz this is awsm, except the penguins jus dont really seem like star wars, 2 me. So what do i have to modify to take them out?
  23. whoa whoa whoa whoa whoa, ur adding more space units to ground? this jus keeps getting better. Aren't aclamators supposed to be space units that can drop troops to the ground?
  24. are the TIE's even necessary? the damn thing is already immensly powerful on its own, lol

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