Having now become a one man mod team (designer, coder, skinner, modeler, rigger, animator, and tester), it's become painfully obvious as to what the problem is with the vast majority of the mods are that are either released or under development. The problem is that most of the mods I'm seeing and reading about lack any kind of coherent vision. More often than not, it's someone throwing more units into the game without first considering WHICH units they should throw into the game. And on top of that, the units they're putting in are generally poor conversions of Warlords units. Believe me when I say that the Warlords units, in general, look excellent. The skins will occaisonally need some work. But it's nothing that a little touchup in Photoshop can't cure. Poor conversions come down to either a lack of creativity or just plain laziness. And really, if that's the case, you should probably put down the mouse and keyboard and go play outside. However, my hat goes off to the guys in DE and LOW and AOSW and IA2, because converting the warlords models takes forever. I've been spending about 5-7 hours a day for the last five days converting models, and I've converted 24 models. So far, that's gotten me through two tech levels of units, one unique unit, and all the fighters. I still have 14 regular units, 3 space stations, and 9 more unique units to do. At the moment, I'm only using four stock units, because they aren't in the Warlords pack and I can't find them anywhere. That may change, depending on what EvilleJedi releases. Trust me when I say that when I announce this formally, shortly before I release it, it's going to rock a lot of worlds. In the meantime, I'd like some opinions from other people. Why are so many mods just downright bad?