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Manic

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Everything posted by Manic

  1. Minor correction to Epytron's post... it's going to carry 60 fighters, squadron breakdown as follows: 5 bombers (in the wc1 era, likely it will carry raptors in the bombers place) 5 interceptors (wc1 era hornets) 5 general purpose fighter (wc1 era rapiers) Of course, this loadout will likely change in the future. edit Also, we have planned a population requirement for stations(there will not be a requirement for skirmishes): Space Patrol(level 1): minimal fighter cover, just enough to keep the space lanes safe from pirates.(civilian craft) 0 population cost. Light Installation(Level 2) Thinking Perry Naval Base style. slightly better loadout of fighters(low-end military fighters, 2 light 2 medium), better weaponry. 10 population cost. Medium Installation(Level 3) Something along the lines of the WC2-era base. Heavier weapons loadout, much better fighter loadout(3 light, 3 medium, 2 heavy/bombers) 20 population cost. Heavy Installation (level 4) Blackmane(?). about the same weapons loadout as the medium, heavier armor though. great loadout for defense(3 light, 3 medium, 3 heavy/bombers, and 1 corvette.) 2 hangars. 40 population. SuperHeavy Installation (Level 5) Ella. Huge compliment of weaponry (likely double the number of turrets), very heavy armor, and a healthy defence fleet. (3 medium, 3 heavy/bombers, 3 space superiority fighters, 2 corvettes, and a destroyer.) 80 population cost. This scheme will limit the number of super-bases you have floating around the system, and force the player to make strategic decisions on where to place them.
  2. At some point, you have to trade off realism for fun. Especially when one guy has a rock, and the other a rocket launcher. (personally, I have a strong hatred for the non-canon units.)
  3. We've considered that, (Epytron has joined the team, yay!) and I think there may be a solution to the problem. In some of the books, it is mentioned that they use Bussard scoops to collect hydrogen, thus replenishing the fuel, and that these scopes can be closed to reduce drag(some fighters were reported as moving at 3000 kps, and larger craft even faster than that). This could help explain away the high-speed entry of craft into battle. That, or we could arrange it so there is no possibility of reenforcement(more realistic to have all the craft in combat from the start, from a logical standpoint) (by the way, you didn't miss anything with the snes version of WC1, the Sega CD version was much better.)
  4. True, but that ship was on the ground, and said artillery didn't arc like the existing ones do. Perhaps making Plex Troopers able to target air units? We see in Battlegrounds that it is possible to lock on to them(albeit difficult)... Granted, it would take quite a bit of firepower to down a Star Destroyer or a Frigate, but it would be more easily done with rocket troops hiding behind a base shield.
  5. Sorry for dredging this up, but I have a wee bit o news. Epytron, I guess I was a little late in joining the community, but The Saint read my frickin' mind. http://www.crius.net/zone/showthread.php?t=19834 If you two are not too busy with other projects, I'd love to have you in on this. It's ambitious, but if we pull it off, it'll rock. ;D (and, with EaW, a LOT more is possible. No more wrestling code-aligators for me! woot!) So far, what's planned is as follows(if you don't feel like browsing through my frantic post on WCNews) -every craft, from every era. (the tech tree structure in this game facilitates this much more easily) -possibility of land battles, but I think that'll be more a single-player/skirmish thing. As has been mentioned, not many examples exist, with regards to land units. (I'm thinking Mopok rebellion, among other things) -Most WC tech, including Phase Shielding, the Behemoth/Temblor bomb, etc. can be pulled off in style. The planet system may have to be slightly reworked, have to do more research into changing the "universe" into solar systems to jump from point to point, loading a new solar system when appropriate in the storyline... should be doable, in theory. So... interested? edit- this is a very ambitious project, there are quite a few craft in the series. Anyone who wants to join in, you are MOST welcome.

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